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D&D 5E Wandering Monsters: Dragons Revisited

But I have to ask--what is up with that dungeon graphic in the OP? That's the worst dungeon map I've ever seen. There are 7 secret doors in a row down the same hallway.
It's the Tomb of Horrors (at half scale for some reason).

[sblock]That particular hallway is a series of doors, all of them hidden, all of them with different means of opening them. Meanwhile the walls are spewing darts every round.[/sblock]
 

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Definitely like the material. It's very evocative and I like how the Green Dragon has some association/opinions on fey creatures and elves and its focus on misdirection and illusions, gives it a more "primal nature" feel than just being a jungle beast. Kind of a savage fey dragon - I really dig that direction.


Same here, I have been running a heavy fey-themed Planescape campaign for 8 years, and Green Dragons play a big part in Tir Na Nog on the Outlands (they despise unicorns).
 

Lord Tirian said:
They sound interesting, but it is sad to return to the two-dimensional characterisation of all dragons of a particular colour having the same motivation and basic personality.

I think that you're getting at the distinction between a description of a type of creature, and a particular villain. It'd be an interesting MM that went for the latter, but the former is what I kind of expect.
 

In my 5th Edition campaign, I made a decision not to put a dragon in the local area. It just didn't fit with the lore of the place. Now, beginning tomorrow, my PCs will be heading out and trekking through a swamp and a forest in search of an ancient, overgrown temple.

This article makes me want to include both dragons. I'm now trying to think of a way to include one without de-railing the game. But perhaps it's best if I instead hint at one that lives off to the north and leave it as an option for the PCs to avoid or pursue at the leisure.

Put 'em both in, but give the PCs hints that they are there, and provide ways to approach the dragons in a non-threatening manner. A clever party might be able to play one dragon against the other. Perhaps both want to obtain a choice item that's nearby.
 

I liked the descriptions but if possible I would like details that are likely to directly relate to adventurers as well as terrain/minions/set up information. I recall from the 2e monstrous manual that green dragons often had a fondness for elf wizards, that black dragons liked to pickle their food before eating it and that white dragons liked to freeze their food. With this I terrorized and created a captain hook/crocodile like nemesis for the elven wizard PC in the group, allowed the party to realize that at the bottom of a pit of brine might be some dropped treasure and when a PC fighter with a ring of warmth was 'killed' by the frost breath and carried off by a white dragon allowed him to not be eaten ( and slowly regenerate - iirc 2e or 1e rings of warmth allowed you to regenerate cold damage) before the party tracked the white dragon to its lair.
 

Greens
"wily, seductive, manipulative, controlling, scheming, and subtle."
Greens sound like a cat and mouse encounter and we're the mice. My read of the write up defines them as liars and controllers of others, environmental manifesters, and maze-lovers in forests. Plus a very specific lair dungeon created by the dragon.

I'd say these aren't just green dragons, there are a different species of dragon, as all dragons are. Greens have the D&D common, back leg heavy, front leg small, bat-winged dragon bodies. Slimmer than any others with a full body webbed crest, I see them as more agile than other dragons, perhaps faster than most upon the ground, especially for winding through treed terrain.

The MM says those old enough to talk can cast spells, older ones becoming pretty good at it. Also, "they are very nasty tempered and thoroughly evil." I suggest they are primarily forest creatures. They use the foliage cover to their advantage, roam less far than other dragons, fly very low over tree tops to avoid being seen, are colored for camouflage from above as well as within trees. I think they prefer clean, natural environments, not wet ones like their black scaled cousins or built up areas like cities, even abandoned ones. I'd think they'd more often bathe in the sunlight upon a massive tree branch than lair underground, as the MM says, but maybe that's where they nest and hide their treasures? A dug tunnel lair under the forest.

They enjoy living things, even if it is to hunt things down and eat them. I'd suggest they have voracious appetites like all dragons and their territory is hunted pretty thin after awhile. Like any dragon they don't like intruders and will spy them out when wandering. That means all other animals are food supply in their territory and probably known to the dragon. I like to think of greens as diurnal rather than nocturnal, wandering encounter times depending on the sun and weather. Mating is likely to drive lone greens to explore other portions of a forest or other forests altogether. Pairs almost certainly have larger den lairs, especially after young are born. Colonies may exist in large enough forests, but only deep inside wilder ones, away from dangerous dungeons, cities, or other powerful forest creatures like treants.

Wow, that's a lot. I guess I'll post later on blacks, which live in a far less hospitable environment (higher level terrain challenge).
 

I was thinking about dragon environmental powers (for a Gamma World game, yet) and came up with this one:

Imagine coming across a small, quiet village where you discover every mother has twins or triplets on a regular basis, yet the population doesn't seem to be exploding.
 

While the descriptions are good for a "mythic boss type monster encounter" it does make me wonder how dragons interact with the world except for sitting in the middle of its "stage" and wait for adventurers to come. Maybe the writeups of the more social dragons get better, but I do fear that the big environmental effects push dragons even more into the boss monster role, making it harder or at least unintuitive to use them in a different role.

[MENTION=61749]Jeff Carlsen[/MENTION] is quite right when he says that the writeups are very one-dimensional.
Thats why I think that such descriptions are more fitting for an adventure, but not for the MM.
 
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It's the Tomb of Horrors (at half scale for some reason).

[sblock]That particular hallway is a series of doors, all of them hidden, all of them with different means of opening them. Meanwhile the walls are spewing darts every round.[/sblock]

Haha no kidding. Well it makes more sense in that context. The line between a "killer dungeon" and a terrible dungeon can be quite thin...
 

Into the Woods

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