Tovec
Explorer
Okay, first, D&D isn't Chess. Never has been never will be. That horse has been beaten to death, turned into glue, eaten by first graders who have now graduated university. D&D =/= Chess.If you know the rules to Chess you can spot people playing it without them needing to tell you so. Games aren't labels. They are their definitions, their particular diversity. And character performance isn't necessary to play D&D (which is the definition I assume you're using for RP).
Second, you can spot people playing D&D by all the books, dice, roleplaying (using voices and stuff to communicate) and generally talking of fictional worlds. It is possible they could be playing another RPG but you will recognize D&D by the specifics of what you see and hear - they don't have to tell you.
Third, D&D is best described (to be unique from a board game) as a roleplaying game. People exemplify this by saying ROLEplay over ROLLplay. So, Mistwell is right here - the mechanics/game aids the story.
I went into length about distinguishing the three for D&D in my last post. I guess you could say the rules and the performance of the rules are game elements. The Class roles as defined within those rules and their performance within the game are role playing. And the story element isn't important at all. It's trying to treat a game as theater, which is actually kind of insulting to any gamer in the way claiming actual wrestling is fake like WWE. To further claim all wrestling (role playing) is fake and about the narrative result is not about being pro-narrative or celebrating storytelling. It's anti-game play.
Well, I think you did a semi-decent job of defining the elements, though I think it ultimately failed as both Mistwell and I didn't understand the central word you were using for your definition.
Part of the problem is you are defining it when Mistwell asked for examples. Where you draw the lines are therefore not clear. You can say what qualities of X are but it doesn't help us to tell where the lines between X are from Y let alone for where W are.
I mean, you use the WWE line here (again right?) but I still have no idea what you think defines a story element.