Remathilis
Legend
Both.
I want a staff of fiery doom; a +2 implement that can also cast fireball and scorching burst 3/day.
I want a staff of fiery doom; a +2 implement that can also cast fireball and scorching burst 3/day.
(I'm assuming that they have rules for miscasting when you get hit, as described by Mearls in the recent L&L, and that low-level spells scale when cast in higher-level slots.) The wand thus serves as a moderate reserve of extra spell-power and a way to convert other spells into fiery doom as needed, but can also be used by a non-wizard in dire straits.Wand of Fire. This wand holds 3 charges. Each charge can be used to cast any of burning hands, fireball, flame arrows, or wall of fire as a 4th-level spell. You cast as a 7th-level wizard or your own arcane caster level, whichever is higher. You can restore 1 charge by expending a prepared wizard spell of level 4 or higher.
If your arcane caster level is less than 7th, you can still use the wand, but must roll 1d20 plus your arcane caster level (or 1d20 if you are not an arcane caster) with each use. If the total is 7 or less, the wand misfires, with results as if you had miscast the spell.
It's rare so see so much general agreement on a subject, but it seems we all want wands to be special, and few of us prefer the 3.x version of wands. I think this is good food for thought for the designers.
I really like the idea that implements are different from weapons because they are personal to the caster. Breaking or stealing a caster's implement shouldn't be permanently debilitating, but I really like the idea that it is a serious problem that is much greater than breaking a fighter's sword.