Ok, so I'm having a debate (gradually spiraling into a full-blown argument) with somebody about wands and the technical wording on their usage. The discussion revolves around Familiars and whether or not a character should be able to activate a wand that holds a Touch-range spell, and pass the spell onto his Familiar, who can then cast the spell using the Deliver Touch Spells ability.
My point is that, as a Spell Trigger Item, you are not casting the spell yourself, thus cannot pass the spell onto your Familiar. His stance is the opposite, hinging on liberal interpretations of the SRD.
The debate spans quite a few posts, but I'll sum up his argument with his most recent post:
So, any thoughts from the DMs and rules lawyers out there?
My point is that, as a Spell Trigger Item, you are not casting the spell yourself, thus cannot pass the spell onto your Familiar. His stance is the opposite, hinging on liberal interpretations of the SRD.
The debate spans quite a few posts, but I'll sum up his argument with his most recent post:
...in the SRD, they absolutely refer to activating a spell-containing item as "casting a spell," and in the descriptions of spell sharing and hold the charge, they refer to "casting a spell" again, so strictly speaking the abilities should apply. Secondly, nowhere in those descriptions does it make it clear that using an item and casting a spell are separate. Yes, they use different terminology, but they do the same in the SRD, and in the SRD both usages are interchangeable. There are different rules as to how "casting a spell" works with each different type of item, but it's still casting a spell and therefore still subject to any parts of spellcasting not explicitly mentioned in the usage descriptions (unlike attacks of opportunity, casting time, XP cost, etc, which are explicitly handled).
But it isn't just semantics. Consider the balance of the thing: a wand of shocking grasp and a wand of magic missile cost the same and are just as difficult to create, but if you interpret activating items as not "casting a spell," the wand of shocking grasp would have less functionality than the spell, wheras the magic missile wand would not. As always, it is the DM's right to make the call, but in this case I think it would fall on the DM to make it clear to players that wands work that way, especially before a character buys or makes one, that way the player knows how the thing they're spending resources on will work. If, on the other hand, you wanted wands to work just like spells, you probably needn't mention it, since if anything it makes them more useful.
So, any thoughts from the DMs and rules lawyers out there?