Jack Simth
First Post
I was browsing through the Magic Item Compendium, and ran across a weapon property: Vampric, +2 Equivalent, page 45. Unlike the spell it's based off, the Vampiric weapon property does actual healing, not just grant temporary hit points. Now, it's only 1d6, and you have to do more damage to your target than you're healed (you inflict an extra 1d6, but you still have to hit with the weapon), this normally wouldn't grant you limitless slow healing.
However, when combined with the Elemental Summoning Reserve feat (Complete Arcane), something interesting happens: you've got a limitless supply of critters to damage, that you can technically order not to fight back (and to stand still, close their eyes... not that elementals have eyes.... and so on for basically hitting a very low AC).
If you've got time to kill, target practice gets the entire party up to full HP. Hand dagger off to injured person, Wizard (or Cleric, or Druid, or anything else that has a 4th+ Conjouration(Summoning) spell available) Summons elemental and orders it to hold perfectly still and not fight back (technically a valid order if you can talk to it) and injured person repeatedly stabs elemental until healed. If/when the elemental dies, the Wizard (or Cleric, or Druid, etc) replaces it.
A +1 Vampiric Dagger markets at 18,302 gp. So for that, a feat (your ninth level feat, as you need to have 4th level spells to qualify, and you don't get a feat usable for Elemental Summoning until then... unless you're a Wizard that found a way to put off 5th level for a few levels) and a 4th level spell held in reserve, and you have limitless healing out of serious combat.
Mind you, you're spending as much on the Vampiric Dagger as you would on a little over 24 wands of Cure Light Wounds, so it's probably not worth it unless you're in a rather long campaign ... and you'll probably take an alignment hit, torturing all those poor elementals... but hey! Unlimited out of combat healing!
However, when combined with the Elemental Summoning Reserve feat (Complete Arcane), something interesting happens: you've got a limitless supply of critters to damage, that you can technically order not to fight back (and to stand still, close their eyes... not that elementals have eyes.... and so on for basically hitting a very low AC).
If you've got time to kill, target practice gets the entire party up to full HP. Hand dagger off to injured person, Wizard (or Cleric, or Druid, or anything else that has a 4th+ Conjouration(Summoning) spell available) Summons elemental and orders it to hold perfectly still and not fight back (technically a valid order if you can talk to it) and injured person repeatedly stabs elemental until healed. If/when the elemental dies, the Wizard (or Cleric, or Druid, etc) replaces it.
A +1 Vampiric Dagger markets at 18,302 gp. So for that, a feat (your ninth level feat, as you need to have 4th level spells to qualify, and you don't get a feat usable for Elemental Summoning until then... unless you're a Wizard that found a way to put off 5th level for a few levels) and a 4th level spell held in reserve, and you have limitless healing out of serious combat.
Mind you, you're spending as much on the Vampiric Dagger as you would on a little over 24 wands of Cure Light Wounds, so it's probably not worth it unless you're in a rather long campaign ... and you'll probably take an alignment hit, torturing all those poor elementals... but hey! Unlimited out of combat healing!