Well, the Druid using a lot of long-duration buffs and Wildshape, or the Cleric using Divine Metamagic(Persistent Spell), both playing a melee role, don't need to be narcaleptic. The caster who uses wands heavily, likewise.Zelc said:Fantastic out of combat healing really isn't that amazing, since Wands of CLW and Wands of Lesser Vigor are already cheap and effective. Unless your entire party is based around Tome of Battle classes and Warlocks, they still need to rest when the spells are used up.
Me too. So much so, I mentioned it in the Opening Post.Jhulae said:I'd like to think that *actively* attacking your summons would cause an alignment shift,
Which doesn't actually slow down the tactic, because:Jhulae said:and also break them of just standing there ready to take the hit (I'd assume at that point, you're no longer their 'friend' but now an 'enemy').
So we use the Minor Shapeshift variant of the tactic, to the same effect. It's a nifty feat, especially for a Gish.Jhulae said:I can also see *actively* attacking your summons as probably causing a loss of summoning ability, unlike just summoning them to run down a hallway or assist in combat (both of which are likely to damage the summon, but neither *you* or your party are the ones attacking them).
Now that would stop the basic tactic. Tell me, though - what's the reasoning behind stopping the tactic?Darklone said:I don't see the problem with the summoning, I see a problem with that dagger. Change it into something similar to the reserve healing feat (heals up to half hitpoints) or let it grant a few temporary hitpoints, and you're fine.
Artoomis said:I would approach it as a combination of abusive rules-lawyering and summoning abuse as well.
I'd either disallow it entirely or follow the clever precedent above to have some sort of diety intervention to disallow summoning - either temporarily or permanently.
By RAW it would be allowed, but the DM's job is to adjudicate such things. Such things make great intellectual excercises, but need to be tempered in actual play by some DM common sense, especially when combining rules from supplemental books.
He's not murdering anything. The summoned creatures are not actually injured because they are not called. Now, if they were called that'd be a different story entirely.eamon said:Of course, I do wonder what a person would turn into, personality-wise, if he's constantly murdering things and feels a little better each time he does it...
Sure he's murdering something - it may have no lasting consequences on the victim, but that's not the issue. The issue is simply that a person who spends his day summoning creatures, and then whacking them - all the while getting little positive buzzes for doing so - is being extraordinarily violent, even for a D&D character. It's violence for violence's sake, and that's a little twisted, especially the way it perforce turns into habit, since you'll need to do a lot of hitting if each hit provides only 1d6 healing.Infiniti2000 said:He's not murdering anything. The summoned creatures are not actually injured because they are not called. Now, if they were called that'd be a different story entirely.
eamon said:Of course, I do wonder what a person would turn into, personality-wise, if he's constantly murdering things and feels a little better each time he does it...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.