I've written a pretty cool program that can calculate the exact expected (statistical average) damage for a melee fighter with any base attack, strength bonus, weapon, and most feats and weapon magic abilities. I think that this can be very helpful when discussing game balance. To get you started, here is the expected damage for a 6th level fighter using a +1 longsword with weapon focus, weapon specialization, power attack, and a strength of 18:
Against AC 15 use power attack 2 for 20.0 expected damage.
Against AC 16 use power attack 1 for 18.6 expected damage.
Against AC 17 use power attack 1 for 17.2 expected damage.
Against AC 18 use power attack 1 for 15.8 expected damage.
Against AC 19 use power attack 0 for 14.5 expected damage.
Against AC 20 use power attack 0 for 13.3 expected damage.
Against AC 21 use power attack 0 for 12.0 expected damage.
Against AC 22 use power attack 0 for 10.8 expected damage.
Against AC 23 use power attack 0 for 9.5 expected damage.
Against AC 24 use power attack 0 for 8.2 expected damage.
Against AC 25 use power attack 0 for 7.0 expected damage.
The program is actually pretty intricate, taking into account multiple hits, optimizing power attack, 20 as an always hit, 1 as an always miss, critical range flattening (if you only hit on an 18, you won't get a crit threat on a 17 even if that's in your "crit range")
Post a character type (base attack, strength, dex, feats, and weapon) and I'll give you the results.
I'll check back soon.
-robg
Against AC 15 use power attack 2 for 20.0 expected damage.
Against AC 16 use power attack 1 for 18.6 expected damage.
Against AC 17 use power attack 1 for 17.2 expected damage.
Against AC 18 use power attack 1 for 15.8 expected damage.
Against AC 19 use power attack 0 for 14.5 expected damage.
Against AC 20 use power attack 0 for 13.3 expected damage.
Against AC 21 use power attack 0 for 12.0 expected damage.
Against AC 22 use power attack 0 for 10.8 expected damage.
Against AC 23 use power attack 0 for 9.5 expected damage.
Against AC 24 use power attack 0 for 8.2 expected damage.
Against AC 25 use power attack 0 for 7.0 expected damage.
The program is actually pretty intricate, taking into account multiple hits, optimizing power attack, 20 as an always hit, 1 as an always miss, critical range flattening (if you only hit on an 18, you won't get a crit threat on a 17 even if that's in your "crit range")
Post a character type (base attack, strength, dex, feats, and weapon) and I'll give you the results.
I'll check back soon.
-robg
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