Want to know the exact expected damage for your fighter? (DND 3e)

Anyone got a version of something like this that works on a Palm Pilot? If I could put in an interface that says:

Monster AC:

Primary Weapon # Attacks
Secondary Weapon # Attacks

PW Normal attack bonus (highest BAB + all bonuses)
SW Normal attack bonus

PW Damage: xdy+xdy+z
SW Damage: xdy+z

Power Attack capability?
Haste Attack capability?

And then click it to get a read of whether you should use power attack, whether you should two-weapon, etc. Just tell me the one with the highest damage on average. No spreadsheet on a Palm Pilot, just "BEST ATTACK: Power Attack 3, no two-weaponing"


Then, of course, you'd need to work in DR and elemental resistance and such, to be truly geeky...

-Tacky
 

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Hmmm... how's this for a test:

Fighter 8th
STR 15, DEX 17
Right hand: +4 greataxe
Left hand: +1 flaming burst scimitar
Feats: TWF, ITWF, Monkey Grip: Greataxe, Weapon Finesse: Scimitar, Improved Critical: Scimitar, Weapon Focus: Scimitar, Power Attack, Weapon Specialization: Greataxe

Or this:

Fighter 6th
STR 15, DEX 16
Feats: Exotic Weapon: Shuriken, Weapon Focus: Shuriken, Fast Shot, Precise Shot, Weapon Specialization: Shuriken
Owns:
A +1 shocking burst returning shuriken
A +1 shuriken with Wyvern poison on it
A +1 keen shuriken
A masterwork shuriken
Several normal shuriken, all of which have poison with DC 16, 1d4 hit points primary and secondary damage.

Am I eeeevil? Yes I am
Am I eeeevil? I am man, yes I am...


:D
 

Actually, the program does do sneak attack and elemental/burst. Burst is never as interesting as two elemental attacks.

6th level rogue, 18 strength(!), +1 longsword, +1 shortsword, focus, focus, ambidexterity, two-weapon fighting, +4d6 sneak attack =

ac 15: 31.9
ac 20: 20.5
ac 25: 9.1

Not bad... =]
 

Yowch! :eek: Zappo - you're crazy!

I don't have seperate feats for each weapon in my program, nor do I have monkey grip - mostly just a UI space issue. I do have flaming burst and weapon finesse however. Also haven't done thrown weapons. Hmmm... perhaps it's time to add some features. =]
 


From a technological excersise point of view, I think that this sort of thing is great.

From an in game point of view, its not cool at all. If any player tried to do something like this in any game I ran, I'd bust them for meta gaming so fast... A highly intelligent character (or monster) should be able to figure out to use lots of power attack on an easy-to-hit foe, some on an average foe, and none on a hard-to-hit foe; much beyond that would require characters to understand the mechanics of the game that they're represented by, and that aint cool.
 

robgmsft said:
Actually, the program does do sneak attack and elemental/burst. Burst is never as interesting as two elemental attacks.
The program does sneak attack? Perfect! You see the guy with the shuriken up there? Add him a level of rogue. :D
 

takyris said:
Anyone got a version of something like this that works on a Palm Pilot? If I could put in an interface that says:

Palm Pilots have a browser, right? Assuming it has JavaScript, the Munchkinizer will work. I wrote it in JS for the portability and the openness. Like if you want to see what it's doing, you just hit View Source. It would be easy to adapt to what you want too.
 

Agnostic - Power attack in general, is only useful for the lowest AC creatures. A general rule of thumb is to use power attack until you'll only miss your first shot on a 1. If the character were a very smart fighter (16+), I'd certainly allow them to have a power attack quick reference table handy. =]
 


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