tarchon
First Post
robgmsft said:cool! Thanks for the link =]
Playing around with mine, it seems that 2 weapon fighting is very underpowered. It very occasionally outperforms one two-handed weapon, but given that you have to spend twice as much money and more than double the feats it's more trouble than it's worth.
Not at all. In most practical cases it's better than two-handed fighting. You have to consider what the AC of a typical opponent is, and it's not usually in that 3-5 AC range where THF tends to be better, unless the character is particularly strong. For half-orc barbarians with Bull's Strength, TWF is indeed less attractive, but for the Ranger who tends to be less of a tank, it makes much sense.
For example, I took the Ranger 5/Rogue 5 in our group, gave him two 1d6 short swords (without his sneak attack and their extra dmg dice). +8 BAB, +3 Str bonus. For any AC less than 28, TWF is better. (Obviously, for Full Attacks.)
Granted, for ACs 28-30, two-handed is better, but out of all the creatures he encounters at his level, how many of them have one of those 3 ACs? Not many. Even if I give him a full Bull's Str, +5, the THF optimality range only increases to AC 29-32.
A general rule of thumb is that you look at the AC that requires a 20 to hit (31 in this case). From ACs 1-2 less than that down to about 5 less than that, THF is commonly better. For all other AC values, TWF is usually better. The points at which the optimal form changes vary a little bit, but generally, the penalty for choosing the wrong form near the lower limit is small. It's a different story at the upper limit, but if you're fighting at the upper limit, you're dead meat anyway.
Now I'm not talking about half-giants with gargantuan mercurial greatswords and 5 feats I never heard of from some obscure supplement, but for typical PCs in typical situations, TWF usually gives more damage.