Corpsetaker said:But my opinion could also be what most D&D players want as well.
You make a speculation that he's in the minority. Now, what if this is actually the majority? Does that change your reasoning at all? I for one agree with his opinion, and I find a lot of the comments rebutting asks for any bit of new content, and citing prior edition extremism, is akin to Chicken Little mentality. Just my honest opinion.
Historical data from 2e, 3e, and 4e suggests otherwise. It's possible, but there's no evidence behind your assertion. Rather, the evidence that we know of indicates that throughout 3e and 4e, each book after the PHB sold less and less until they rebooted the line in a .5e for a minor spike and then had to whip up the next edition in short order for a bigger spike. A feywild supplement costs more to produce than it'd draw in sales, since it only hits a very narrow selection of the audience.Corpsetaker said:Wotc has no way of knowing exactly what everyone wants, mostly new players because they don't know anything outside of the current. Giving them more content could be the best thing since sliced bread.
I mean, if we're going to play Duelling Anecdotes, I could tell you about how seriously the company I work for takes our customer's needs and how much it costs us in terms of dollars and lost jobs when we ignore them. It sounds like your company doesn't really understand or utilize the value of listening to your customer base. This doesn't mean that this is the behavior of all or even most companies.Corpsetaker said:Big companies do not let customers run the show. My company does surveys all the time but rarely does anything close to what the customers want unless it is in line with what the company already wants to do. This is called PR. It gives customers the illusion that their choices matter so they feel like they are in a bit more control.
It would! Ultimately, though, I trust WotC's market research more than I trust the amateur market research done by fans on the internet. If thirsty players were a majority, I think you would be seeing a more 3e/4e style splat release schedule. Much more likely, I think most people who engage with the D&D brand are very casual, running games very occasionally, and running very traditional games when they do run games. I think a lot of D&D's potential audience are lapsed players with fond memories of their old characters (who have no need for lots of options), or newbies just getting into the game (and so who are actively put off by too many options) .
Historical data from 2e, 3e, and 4e suggests otherwise. It's possible, but there's no evidence behind your assertion. Rather, the evidence that we know of indicates that throughout 3e and 4e, each book after the PHB sold less and less until they rebooted the line in a .5e for a minor spike and then had to whip up the next edition in short order for a bigger spike. A feywild supplement costs more to produce than it'd draw in sales, since it only hits a very narrow selection of the audience.
I mean, if we're going to play Duelling Anecdotes, I could tell you about how seriously the company I work for takes our customer's needs and how much it costs us in terms of dollars and lost jobs when we ignore them. It sounds like your company doesn't really understand or utilize the value of listening to your customer base. This doesn't mean that this is the behavior of all or even most companies.
Is it that time of week? I guess it is!
Sometimes, I like to sit down and have a good meal. The food is so good! And I keep eating, and thinking to myself, "Self, this food is amazing, I can't wait to eat more." So I keep stuffing that food down my piehole. Until, of course, there's the reckoning.
Much like Mr. Cresote, I don't quite know when enough is enough, until it's too much. And boy, it doesn't matter how crunchy and yummy and full of flavor that wafer thin mint was .... it was too much. Ohhhhhhh......
And then of course, I have to start all over. Because, you got it, I never learn.
Anyhoo ... what were we talking about again?
I agree.Putting out reasonably more material will not cause D&D to become a bloatfest.
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Wanting more content doesn't equal wanting mountains of bloat, it's wanting variety.