Jester David
Hero
I've said before that D&D should adopt a release schedule like board games. Euro and hobby games in specific, such as Catan, Pandemic, or Carssacone.
Board games can have expansions. But they don't come out continually, only one every year or two. And they dramatically change the game, expanding gameplay around a single theme or hook, and remain in print along with the main game. And you don't expect everyone to play with all the expansions at once.
And after a while the releases slow down, because you only need so many and having too many options and expansions is daunting and confusing.
D&D has some nice variety right now. There are the two adventures every year. And then the other product. The miscellaneous book. We has SCAG last year that updated the Realms, doubled as a player's guide to the adventures, and had new class content. This year we have Volo which doubles as both a monster book and racial option expansion and is pretty super different from SCAG. Next year there will likely be another product, presumably the "major rules expansion".
There's a middle ground between no releases and a bloat heavy schedule. WotC is trying that right now with one broadly focused book each year appealing to players and DMs. A themed book built around a single strong concept. They don't want to make the same content mistake they made last time. Or the time before that. Or the time before that. Or their competitor made.
After all, Paizo showed that even a slower hardcover release schedule just delays things: even just counting the one monster book and two player books each year, it's pretty easy to end up with a ridiculous amount of content. After all, I don't think any of us will be be thrilled if in five years WotC stops making D&D books in favour of Gamma World.
Board games can have expansions. But they don't come out continually, only one every year or two. And they dramatically change the game, expanding gameplay around a single theme or hook, and remain in print along with the main game. And you don't expect everyone to play with all the expansions at once.
And after a while the releases slow down, because you only need so many and having too many options and expansions is daunting and confusing.
D&D has some nice variety right now. There are the two adventures every year. And then the other product. The miscellaneous book. We has SCAG last year that updated the Realms, doubled as a player's guide to the adventures, and had new class content. This year we have Volo which doubles as both a monster book and racial option expansion and is pretty super different from SCAG. Next year there will likely be another product, presumably the "major rules expansion".
There's a middle ground between no releases and a bloat heavy schedule. WotC is trying that right now with one broadly focused book each year appealing to players and DMs. A themed book built around a single strong concept. They don't want to make the same content mistake they made last time. Or the time before that. Or the time before that. Or their competitor made.
After all, Paizo showed that even a slower hardcover release schedule just delays things: even just counting the one monster book and two player books each year, it's pretty easy to end up with a ridiculous amount of content. After all, I don't think any of us will be be thrilled if in five years WotC stops making D&D books in favour of Gamma World.