Greybeard_Ray
First Post
To Intently (OP):
I agree with several of the responders in this thread. Clear communication with your players is essential. Try discussing again with the group what YOU would like regarding 'immersion' and 'respect' regarding the [in-game & Out-of-Character] worship/acknowledgement of the deities of your setting. Additionally, I wish to reinforce the the suggestions about incorporating the NPC's demonstrations of faith & practice.
I STRONGLY disagree with a post made about the lack of information regarding 'Pantheons & Religious Practices' in D&D, and the Forgotten Realms in particular. I can find nearly 1000 pages of source material specific to the deities, churches, worship practices, and beliefs/dogmas of the Realms. If you need some examples of daily/seasonal activities pertinent to this, I can recommend the following books:
5e; Sword Coast Adventurer's Guide -- pgs. 19-41, and each entry regarding Non-Human races.
3.5; Faiths & Pantheons -- over 150 pages listing Deities, Church organization, Daily Practices, etc., for ALL the religions in the Realms.
2nd Ed: Demi-Human Deities, Faiths & Avatars, Powers & Pantheons -- these books list the same, with additional class-options, supplemental spells, etc. for the AD&D 2nd Edition rules.
ALL editions of the Forgotten Realms Campaign Setting; whether you check any of the boxed sets, or the folio/hardbound books. Each contains dozens or hundreds of pages listing a plethora of information regarding the beliefs and practices of most (or all) of the 'Religions' in the Realms.
Even into the 5e SCAG, there is a STRONG element of support of the concept of acceptance in the existence and importance of ALL of the 'deities' in the daily lives of inhabitants of the Forgotten Realms. As an example, the SCAG (pgs. 19-20), includes the following:
"The average person worships different gods in different contexts. Most vocations have a patron deity: farmers make offerings to Chauntea for the prosperity of their crops, clerks sharpen their quills with a prayer to Deneir, while pious merchants remember to set coins aside for Waukeen at the end of the day. Most people worship a deity associated with their livelihood, family, or home, while others feel called to a particular god for a variety of reasons. Individuals often carry or wear a small token of their favored deity: a pendant or a pin in the image of the god's holy symbol, or some other personal keepsake.
In addition, people regularly venerate gods based on their needs and circumstances: a farmer whose favored deity is Chauntea would pray to Amaunator for a few clear, sunny days, and a Waterdhavian noble who habitually worships Denier would give thanks to Sune after a successful coming-out party for her son. Even priests of particular gods acknowledge the roles that other deities play in the world and in their lives.
In general, worshipers view their relationships with the gods as practical and reciprocal: they pray and make offerings because that is how one invites the blessings of the gods and turns away their wrath. These prayers and other acts of devotion are generally performed quietly at the shrine in one's household or community, or occasionally in a temple dedicated to one's deity, when a worshiper feels the need to "come knocking upon a god's door" to ask for attention.
Forms of worship are often acts of veneration: giving thanks for favor shown, making requests for future blessings, and offering praise for the deity's intercessions, large and small. Because most folk in Faerun don't want to attract the ire of the cruel or savage gods, beseeching them to keep the peace is also an act of worship. A hunter or a farmer might make offerings to Malar in hopes of keeping predators at bay, and a sailor might pray to Umberlee that she withhold her wrath for the duration of a voyage."
[the above is excerpted from materials Copyrighted by Wizards of the Coast, and is used without permission SOLELY to acknowledge/review their material]
I agree with several of the responders in this thread. Clear communication with your players is essential. Try discussing again with the group what YOU would like regarding 'immersion' and 'respect' regarding the [in-game & Out-of-Character] worship/acknowledgement of the deities of your setting. Additionally, I wish to reinforce the the suggestions about incorporating the NPC's demonstrations of faith & practice.
I STRONGLY disagree with a post made about the lack of information regarding 'Pantheons & Religious Practices' in D&D, and the Forgotten Realms in particular. I can find nearly 1000 pages of source material specific to the deities, churches, worship practices, and beliefs/dogmas of the Realms. If you need some examples of daily/seasonal activities pertinent to this, I can recommend the following books:
5e; Sword Coast Adventurer's Guide -- pgs. 19-41, and each entry regarding Non-Human races.
3.5; Faiths & Pantheons -- over 150 pages listing Deities, Church organization, Daily Practices, etc., for ALL the religions in the Realms.
2nd Ed: Demi-Human Deities, Faiths & Avatars, Powers & Pantheons -- these books list the same, with additional class-options, supplemental spells, etc. for the AD&D 2nd Edition rules.
ALL editions of the Forgotten Realms Campaign Setting; whether you check any of the boxed sets, or the folio/hardbound books. Each contains dozens or hundreds of pages listing a plethora of information regarding the beliefs and practices of most (or all) of the 'Religions' in the Realms.
Even into the 5e SCAG, there is a STRONG element of support of the concept of acceptance in the existence and importance of ALL of the 'deities' in the daily lives of inhabitants of the Forgotten Realms. As an example, the SCAG (pgs. 19-20), includes the following:
"The average person worships different gods in different contexts. Most vocations have a patron deity: farmers make offerings to Chauntea for the prosperity of their crops, clerks sharpen their quills with a prayer to Deneir, while pious merchants remember to set coins aside for Waukeen at the end of the day. Most people worship a deity associated with their livelihood, family, or home, while others feel called to a particular god for a variety of reasons. Individuals often carry or wear a small token of their favored deity: a pendant or a pin in the image of the god's holy symbol, or some other personal keepsake.
In addition, people regularly venerate gods based on their needs and circumstances: a farmer whose favored deity is Chauntea would pray to Amaunator for a few clear, sunny days, and a Waterdhavian noble who habitually worships Denier would give thanks to Sune after a successful coming-out party for her son. Even priests of particular gods acknowledge the roles that other deities play in the world and in their lives.
In general, worshipers view their relationships with the gods as practical and reciprocal: they pray and make offerings because that is how one invites the blessings of the gods and turns away their wrath. These prayers and other acts of devotion are generally performed quietly at the shrine in one's household or community, or occasionally in a temple dedicated to one's deity, when a worshiper feels the need to "come knocking upon a god's door" to ask for attention.
Forms of worship are often acts of veneration: giving thanks for favor shown, making requests for future blessings, and offering praise for the deity's intercessions, large and small. Because most folk in Faerun don't want to attract the ire of the cruel or savage gods, beseeching them to keep the peace is also an act of worship. A hunter or a farmer might make offerings to Malar in hopes of keeping predators at bay, and a sailor might pray to Umberlee that she withhold her wrath for the duration of a voyage."
[the above is excerpted from materials Copyrighted by Wizards of the Coast, and is used without permission SOLELY to acknowledge/review their material]