charlesatan said:
There is a difference, you know, between a good, strong class and broken-ness. =) And the fact that Ftr-types and Martial Adepts work on a different paradigm.
What're the different paradigms?
It's a whole other GAME, personally. These things need their own campaign setting with its own custom rules, new flavors, etc. One in which the martial adepts are the ONLY martial classes to be chosen from. Martial Adepts plus ... I'd say like the Shujenga and the other asian-flavored casters, not the wizard, maybe the Sorc, probably the Warmage.
It's just, I think, not fair to introduce these classes into a game in which Fighters, Monks, Rangers, Barbarians, and Paladins exist. They're just so far away and gone in terms of power, ahem, "paradigm" that it's seriously sad to put them in the same game.
I'm not saying they're not fun to play, or that people are bad people for enjoying them or wanting to play them, but phrases like: "Shouldn't be compared to the martial characters" or "more in line with spellcasters" are, to me, code-phrases for "broke as hell".
I don't think there's some huge and yawning chasm of power between the existing martial classes and the spellcasters. I think there are some poorly thought-out individual issues ... namely Natural Spell and the existing way Wildshape encourages 8Str, 8Dex, 8Con Druid-feebs who then pop over into Dire Bears while still casting. I just nix Natural Spell. One feat, as opposed to creating a whole different GAME.
I think certain spells, especially some expansion-product spells, can be of questionable power when interacting with other spells, but I bar those instead of ... creating a whole new GAME.
Having PLAYED the infamously broken beatstick buff-n-slaughter cleric ... the fix is found in three words: Targeted Dispel Magic. GRRRRRRR. We hates it, my Precious, we do. But, at the same time, MAN is that effective for dealing with pesky god-roiders. A few judicious outsiders with Dispel Magic as an SLA are almost impossible to stop. Can't silence, grapple, counterspell, or become immune to it. Additionally, if you just ban a few badly-thought-out feats like Divine Metamagic, boom, balance. No need to create a whole new game.
Claiming that the martial adepts should be considered in a special happy land all their own is just shuffling the issue under the rug. They're broken. Unless you let the spellcasters shamelessly exploit a few particular loopholes, even THEY are going to get spanked by these guys. It's CLASSIC power creep ... one "correctable" issue is, instead of being dealt with, exacerbated by inflating the power of the next expansion.
--fje