Nifft said:
Halfling is nice for Swordsage -- TWF flanking and thrown daggers.
Yep halflings are quite strong with Shadow Blade. They can even use regular melee style, as long as it uses Shadow Hand weapons, since Shadow Blade lets the halfling cancel out the weapon's lower damage dice with their higher Dex to damage, rather than compounding it, thus giving them a net of the same damage as a human with a higher to-hit, plus they can dump Strength.
It's possibly a bit overpowered, but it works, I guess--I allow it with my campaign-specific restrictions on school thematics (i.e. one school, but I'll let you fill out the missing manoeuvres known with selected manoeuvres from other schools if you convert them thematically).
For instance, in point buy, a human who wanted both Strength and Dex might grab 14 and 16, for a net of 16 point buy. The halfling has 6 Strength and 20 Dex for the same point buy. At level 1 (he's the halfling racial variant with a bonus feat instead of +1 to all saves), the PC had a +7 to hit with discipline weapons, and he does 1d4+5 with a Shortsword, for an average of 7.5. And by level 2, he had 22 AC without particularly trying to get up AC--he also has a 20% miss chance on top of that when he moves around. When he gets proficiency in Spiked Chain at level 3, and assuming he can grab a +1 Spiked Chain by then, he should have +10 to hit for 1d6+8 (and 1d6+10 once he gets his hands on a +Dex item), with reach. In short, he can kick the ass of the group's Unfettered, Ranger, and even the Druid without touching his manouevres. They have a lot of trouble hitting him, he can easily hit them (even more easily with that first level strike that gives him two chances thanks to a phantom shadow blade), and he hits for more damage.
SIDENOTE: Of course, since he's a pirate, that humorously did not stop him from being worthless in a big ship-to-ship combat when he spent 10 rounds (not an exaggeration) failing to call over the porpoise animal companion of the fallen Druid.