Warcraft RPG "the haunting of barrenrim" [OOC - second wind]

To be honest, I think that scout is truer to the WC setting as I perceive it.
I can understand your eagerness to play a totem warrior, but as I look around
these forums, all AU games are full. :(

While I am not so much for intoducing AU as base classes, I can offer you
the totem warrior as a prestige class. This could represent new developments
and reemerging shamanic practice after the third war, which while still not
fully realized, is an option for a dedicated horde warrior.

I wouldn't allow AU spellcasting, as it is too different. Also Akasic and
Oathsworn are out of the question. I'd see unfettered as an alliance prestige
class and warmins are essentially a toned-down fighter class.
I thought armours and stuff like that would give Fighters more equality to a
well-played wizard.(as I play mostly wizards i might be a bit partial here:p)
Anyway, if you ever run AU/WC, garyh, I want in ......

Your requests are not troubling me, and I strive to give you all the character
that you want, but please unterstand that I want to stay close to the WC
world. So most of the time I will be going for some kind of compromise.
Yes, yes, we philosophers can be difficult people. :)

On another note, it is good hear from you, venus. Get well soon.
haven't heard from Rino since his expression of interest.
thels do you really need those troll stats? I could send you a private message.
 

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I would like totems as PrC's - that's kinda cool.

And I would argue that the Warmain isn't a toned down fighter - I would put a 16th level warmain against a 16th lvl fighter any day. But I disgress. ;)

And yeah, the AU games filled up fast - I actually ended up running one, just because there weren't enough. ;)
 

I'm happy to take you up on your Totem PrC offer, sophist! That's more than fair, and a cool idea to boot. :) Just let me know what pre-req's you decide to require for it so I can make sure I get them.
 
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garyh said:
I'm happy to take you up on your Totem PrC offer, sophist! That's more than fair, and a cool idea to boot. :) Just let me know what pre-req's you decide to require for it so I can make sure I get them.

So much for lightly saying ok. :)

It has given me only a light headache. At first look at the class thought: oh dear, this is gonna be hard to convert to 10-level prestige class. But soon enough I began to compute patterns.

So here are your choices: you can take Totem Warrior as written, but I think this way all the cool stuff will be pushed to late, late levels. However, if you want to do this, it's fine by me.
The requirements then will be only:
SKILLS: Knowledge(Religion) 3 Ranks, Knowledge(nature) 5 ranks
FEATS: Friend of the Totem
NOTES: We will use 3.5 Skills, so sneak will be Hide/Move silent again, but your wolf totem will grant them as class skills. Intuit Direction is folded into Survival (as in 3.5).

Secondly, I give you the Totem Warrior as 10 level prestige class:
"After the resurgence of shamanism as the main religion of the horde, not only healers began to talk to the spirits. Some warriors of the horde felt the connection, especially those who took the old ways seriously and took Thrall as a role model. Soon the teachings to become a totem warrior began to spread again."
Hit Die: see below

Prerquisites:
Base Attack Bonus: +4
SKILLS: Knowledge(Religion) 3 Ranks, Knowledge(nature) 8 ranks + Totem Skill 8 Ranks
[the totem skill is one of the skills that your totem grants as class skill. thsis skill cannot be one of the previously noted knowledge skills]
FEATS: Friend of the Totem,Animal Affinity

Class Skills
as noted in AU + totem-related skills (as per D&D 3.5, see NOTES above)

Class Table Formulas
I wanted to give you a table, but formatting proved such a pain that I did not use it :(
Base Attack: As Fighter
Saves: As Fighter
Specials:
Level 1: Totem Power 1, Totem Animal Companion, Variable Hit Die
Level 2: Totem Power 4
Level 3: Totem Animal Bond
Level 4: Totem Power 8
Level 5: Bonus Feat
Level 6: Totem Power 12
Level 7: Totem Spirit Companion
Level 8: Totem Power 16
Level 9: Totem Animal Speech
Level 10: Totem Power 20

Class Features
Weapon and Armour Proficiency: See Totem Warrior in AU
Totem Power: These are the Totem Powers as in AU,
the number details at which original Level of AU you would have got the power.
Vaibale Hit Die: see p. 50 AU. The HD size is a balancing factor and as such as class feature.
Totem Animal Companion: The HD of the companion are its animal HD plus any totem warrior Level.
Totem Aniamal Bond:as written on p.56
Totem Aniamal Spirit Companion:as written on p.57
Totem Aniamal Speech:as written on p.57
 
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I'm not going to play a Troll in here, but I might do so in an IRL campaign. It'll probably still take a month or so before the book hits the stores around here :( Though I don't think PM works without registering.

I've posted most of my character. It still lacks some possessions and background. I was wondering if Dire Wolves were available as regular mounts and if so, how much they would cost me.
 
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Thels said:
I'm not going to play a Troll in here, but I might do so in an IRL campaign. It'll probably still take a month or so before the book hits the stores around here :( Though I don't think PM works without registering.

I am Hamburg, germany, and the MoM was here last week. It should be in your area soon enough.

Thels said:
I've posted most of my character. It still lacks some possessions and background. I was wondering if Dire Wolves were available as regular mounts and if so, how much they would cost me.

Dire Wolves are available. And since the horde breeds them, but otoh the
dire wold is a more capable fighter than a warhorse, I am setting the price
at 600 gp. This is your basic dire wolf with the "accept a rider" & "attack" tricks. More tricks cost extra.

SO, we have a certain base of characters now, that we could set our eyes upon playing now. If other players supply their char later, I can build them into the
ongoing plot. But I don't see a point in waiting too much longer.
 

Since I have Handle Animal (5 ranks, total +9), could I add other tricks myself at no cost? Storywise, I'd like for my character to have raised the wolf since he was a little puppy. It would still cost 600gp of course. The way I see things is that we gathered valuables over time worth 5000 gp, not just went to a convenience store the day before the campaign starts and bought 5000 gp worth of equipment.
 


I'm gonna try to get my PC up tonight, but if I don't make it, it won't be till Monday. If you wanna go on without me, no hard feelings. My own slacking fault. :o
 

Thels said:
Since I have Handle Animal (5 ranks, total +9), could I add other tricks myself at no cost? Storywise, I'd like for my character to have raised the wolf since he was a little puppy. It would still cost 600gp of course. The way I see things is that we gathered valuables over time worth 5000 gp, not just went to a convenience store the day before the campaign starts and bought 5000 gp worth of equipment.

Of course not.
You can add one trick, plus I will roll for two others. I might raise this later as I am not so familiar with the limits of the number of tricks an animal could learn. But these three possible tricks are the minimum I am ok with no matter what any books say.

garyh said:
I'm gonna try to get up my PC tonight. If not it's Monday.

Ok, Monday will not too late at all. If you could post a rough description today
even if you don't have your stats ready that should suffice. I can build you into the
first description this way. We won't need stats right away (as you maybe want to
react to the situation at first, maybe even non-violently :p ). THis goes for all other
non-posted chars, too, of course (venus, rino).
It's just that other players are now waiting & waiting and that my first adventure can handle that others join a bit later (these were to join Todd the guide IN Barrenrim, not before as all ready chars did). I'd say my DMing experience would let me handle most situations.
Plus, considering the "speed" of PbP gaming, there won't be much more than my initial description until Monday. But since it *seems* that four players (and maybe up to six) are still with me, I want to use this opportunity to get going.

This is not to discourage anyone: come, post your char and you can play.
 

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