Warding Steel : A must have power? a patch

It'd probably be fine if it were an encounter power... but sure, anything that reduces its effectiveness will make it better.

Holy crap, that power is crazy too good. Yes, it needs to be an encounter power. Fighters seldom have use for their minor action, and our greatweapon fighter would basically gain 6 to his AC and Fort at all times.
 

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I'm just hoping it's errata-ed before the game I'm in with a rageblood barbarian MCed fighter and a battlerager fighter. Cause it'll be hard to resist for both of those, and that'll get a bit stupid fast.
 

Fighters seldom have use for their minor action.

I would say that part is an argument for having something(s) like this
I can readily envision having other competing uses for the minor action
say something which allowed you a basic attack with your minor action ..

Having minor actions as an almost entirely unused resource (for any class) seems a waste ... weapon swapping... gets a price tag if you lose your "Fending" stance (my name for it)... effects which force you to spend a minor action or move action would be more useful for your adversaries... So that "clinging hands of the hinter gnomes" power which immobilizes you unless you spend a minor action each round becomes more interesting.
 

I'm just hoping it's errata-ed before the game I'm in with a rageblood barbarian MCed fighter and a battlerager fighter. Cause it'll be hard to resist for both of those, and that'll get a bit stupid fast.

well I am not seeing it in my character builder yet :p

There seems in the Great Weapon Fighter article a lot of defense boosting elements... almost like these fighters ought to have the option of better defense and its lagging... the first two paragon benefits... of Great Weapon Master give defensive boosts and an encounter power is a blocking maneuver too.
 

Hmmm most of the fighter level 16 utilities seem very nearly lame not just in comparison to this one... a Wizard getting stoneskin gets 10 points of damage resistance for him or the fighter in the heat of it ! which is not shabby.. the Divine Aegis of a paladin affecting the whole party might make up for it only being a +2 on all defenses (not just ac or fort and not just the paladin himself).
A swordmages defensive utilities include a 5pt resistance to all damage or a much more intense elemental reistance lets call it 15 points
Not sure how I can rate damage resistance versus armor class and fort boost?
But most of the utilities of the Fighter feel a little light in comparison to some of the samples from other defenders and yeah controllers (ignoring strikers)....

If it didnt cost a minor every round to do ... and it was a daily that lasted till end of counter / was a stance.... it seems like it would be rather similar to some of these other utilities from other classes.

I think having more things for the fighter to use those minor actions on .. might be a good thing.... hmm this ability doesnt work with a bastard sword.
 
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Interestingly, half-swording (holding the blade with your other hand, as UngehuerLich suggested) would make an excellent alternate minor action for longsword or other versatile-weapon fighters. Quicker, easier to block with, and capable of devastating short-ranged strikes. Unfortunately, the primary downside of that is a loss of reach, and since in D&D a dagger and a flail have the same reach (!), that doesn't give us something we can use easily.

Perhaps a feat:
Half-Sword - Requires fighter, proficiency with a versatile weapon
While wielding a versatile weapon with two hands, you can use a minor action to switch to a half-sword stance until the end of the turn. While in this stance your AC and Reflex against melee attacks is increased by +1, and you inflict an additional +1[W] on any critical hit, but you still use the one-handed damage for your weapon and your melee and close attacks provoke opportunity attacks from your target(s).

Something like that.

Oh, and for anyone interested in more accurate depictions of Western armed martial arts: check out the tabletop RPG The Riddle of Steel by Driftwood Publishing (now out of print, but available used if you look for it) and the computer game Mount & Blade by Taleworlds. Both make heavy use of actual medieval texts on hand-to-hand combat and other strong realism elements. Very different from D&D, but very good.
 

ok this was not was i meant, but... who cares ;)

i rather meant you can grab the opponents arm when the opponent misses you to gain "combat advantage" or something like that ;)
 

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