OK, with our 4 year campaign getting ready for wrap up over the next few months, I'm looking at all sorts of characters, some more run of the mill than others. But this latest idea isn't (for me) old hat, and I'd like to get some opinions about how some of the abilites jive.
First off, some questions about rules clarifications:
1. Warforged have an automatic armor bonus - does this affect the monk abilites of flurry/AC/movement? What about the feats Mithral or Adamantine Body?
2. How do the Tracery feats stack up with the monk's unarmed attacks?
3. Is it safe to assume that the Monk's self healing works at full power (as opposed to half power like curing spells)?
4. Is there anything else I am missing (synergies between the two)?
Thanks in advance!
First off, some questions about rules clarifications:
1. Warforged have an automatic armor bonus - does this affect the monk abilites of flurry/AC/movement? What about the feats Mithral or Adamantine Body?
2. How do the Tracery feats stack up with the monk's unarmed attacks?
3. Is it safe to assume that the Monk's self healing works at full power (as opposed to half power like curing spells)?
4. Is there anything else I am missing (synergies between the two)?
Thanks in advance!