Like: "HA HA, YOU THINK SIMPLE BLADES AND BOWS CAN STOP THE RAGING STORM!"
Not if they are warforged. HA!
If you're a Warforged Warden, I'd suggest going the alternate round, and drop down saying "I'll BE BACK".

Like: "HA HA, YOU THINK SIMPLE BLADES AND BOWS CAN STOP THE RAGING STORM!"
Not if they are warforged. HA!
Bonus saves that are failures don't adversely affect you in ways that saves at the end of your turn that are failures might.
I agree with Flip. Rolling a 20 on a save ends the dying condition, so dying is an effect a save can end. Font of life might let your warforged get up before his turn.
I missed this - where was it stated?
PHB2, in the rules addendum.
A 20 on a save while you're dying lets you spend a healing surge (if you have one), it doesn't end the condition per se.
Actually, rolling a 20 brings you to 0 hit points and allows you to spend a healing surge. So it does end the effect, per se.
Well, I did mean "if you have a healing surge left" but ok, I see your point.No, if you don't have a healing surge left, your hit point total doesn't change and your dying condition isn't ended. Besides, if it was a condition that a save could end, it would end on any roll of 10 or above.
Actually, rolling a 20 brings you to 0 hit points and allows you to spend a healing surge. So it does end the effect, per se.
No, if you don't have a healing surge left, your hit point total doesn't change and your dying condition isn't ended. Besides, if it was a condition that a save could end, it would end on any roll of 10 or above.