There's always the possibility of something hitting you with penalties to death saves--I don't know of any power that does that yet, but it's a possibility somewhere down the line.
from the PHB, p. 288 under Coup de Grace:what do you mean Dan'l?
Slaying the Target Outright: If you deal damage greater than or equal to the target's bloodied value, the target dies.
A save can end the dying condition.
How is death not an effect a save can end?
Its listed with the other conditions that a save can end. Is this explicitly stated or is it a DM choice?
I let Wardens in my games (and I have with my Warden as a player) roll twice with Font of Life for their death saving throws. Gives them that little bit of extra chance to stand up and say something sufficiently Warden-y.![]()
Gives them that little bit of extra chance to stand up and say something sufficiently Warden-y.![]()
And they can die in 1.5 rounds instead of in 3 if they roll poorly.![]()
And they can die in 1.5 rounds instead of in 3 if they roll poorly.![]()
Bonus saves that are failures don't adversely affect you in ways that saves at the end of your turn that are failures might.