Paul Farquhar
Legend
What something IS and what something looks like are two different things. A warforged can look like pretty much anything it's creator wants it to look like.An envoy warforged is a warforged.
What something IS and what something looks like are two different things. A warforged can look like pretty much anything it's creator wants it to look like.An envoy warforged is a warforged.
Here I disagree with you. An envoy warforged is a warforged. There's nothing in the racial write-up of envoy that would suggest that an envoy with a built-in disguise kit gets any kind of special benefit when disguised as a member of another race.
They get a built-in disguise kit (however you reflavour it).
Now, the rules for disguises are anything but clear. If you go by the PHB, in the section on using ability scores (pp. 177-178), it would seem like creating a disguise is an Intelligence (Disguise Kit) check, and trying to pass yourself off in disguise a Charisma (Deception) check. But XGtE then muddles things by saying that copying a humanoid's appearance is DC 20.
So, apparently in RAW, there is no penalty, disadvantage or increase in DC when trying to pass off as a member of another race. And, as such, a warforged inflitrator would have an easier time to pass off as a human than another human. Which, IMO and with all due respect, is silly.
I'd say when you disguise yourself, the quality of the disguise is determined by a Intelligence (Disguise Kit) roll. DC set by the DM, with as much granularity as the DM is willing to deal with (same race, disguising as a member of another sex, races similar in appearance, etc.). If you pass the check, your disguise is good enough not to raise suspicion on appearance alone. Further success depends on various Charisma skills (mainly Deception, but other could be useful as well -- Perform, for example), maybe occasionally used with Intelligence instead of Charisma.
I would give warfoged some kind of penalty on their attempts to disguise as members of other races. The same I'd apply to dragonborn trying to pass off as human, for example. Or a human trying to pass of as warforged. The envoy's integrated tool benefits would give him an edge in such situations, but he wouldn't be as good as passing off as human as another human. OTOH, a warforged would have an easier time trying to disguise himself as a shield guardian, golem, or other similar creatures.
There's nothing in Masque's description implying she's good at disguising herself as human. It just says she's built for infiltration, to blend in and assassinate. She could do that by posing as another warforged. There were a lot of them built, and they were found in armies of all nations.
But, it would all be a lot easier if we had better rules for disguise. This way, it's according to the DM's interpretation. Which means we're all correct. And likely wrong, at the same time![]()
A skirmisher warforged rogue does not have an integrated tool, but they may have expertise in disguise.
Hi @Hawk Diesel, thanks for the interesting reply. I'm on my phone now, so a proper reply will have to wait until I get to a computer (it's really difficult replying to posts via phone), but I can address this bit.
Actually, a warforged skirmisher can't have expertise in disguise. And it's not just WF, as I learned today. Came as a bit of a surprise. You can't take Expertise in tools, apart from thieves' tools, and that's rogues only. It's skills only.
So, only in special cases (and I can't think of any at the moment, apart from the envoy), can a character get double the proficiency bonus when using a tool. And thats's the envoy's special power, he has at least a +2 bonus to any checks with his integrated tool kit.
Hey @Perun. So first note that I am not trying to change or persuade your thinking. All play styles are valid. But I would like to engage your argument.
This is true, to an extent (I'll get more into my differences in thinking about it below). However, it is not just "built-in." A built-in disguise kit could be just a compartment in the chest that opens and is capable of holding the items that make up a disguise kit. The word that is specifically used in the description is "integrated." It is not just a compartment that holds a disguise kit. The warforged's body, or some part of it, is the disguise kit. They are not pieces that can be separated from the warforged. A warforged cannot hand someone else their disguise kit to use any more than I can literally give you my hand so that you can use it. I believe this use of "integrated" versus "built-in" is important. The difference is slight, but I think significant.
I would say that you are half-right from my perspective, but missing something. A skirmisher warforged rogue does not have an integrated tool, but they may have expertise in disguise. They would need to use a disguise kit the same as any other creature, and I think in this situation such a warforged should have a hard time passing themselves off as human. It is not a simple matter of putting on some makeup and a wig.
But in addition to RAW, we also have to consider RAI (Rules as Intended) and RAF (Rules as Fun). We can't base our whole game experience on RAW.
Let's start with Rules as Intended. This is slightly difficult, because we don't know what Ketih Baker was specifically intending with these rules, but we can infer this to some extent based on the presentation of the ability and knowledge of the setting.
Let's first consider what it means when a Warforged Envoy selects a Disguise Kit as their integrated tool. This is not like selecting a normal class proficiency. This is something that is inherent into the very being of the warforged. It is a literal part of who they are, and integral to how they function and the purpose they were made for. Such a warforged is not using a disguise kit. They are the disguise kit. I don't think it was intended that an integrated disguise kit is the exact same as a normal disguise kit.
This actually comes up in the creator's podcast. He suggests that it isn't like a Changeling's ability, it is just an actual disguise kit, with the restriction as to time needed to create disguises and suchlike.
andWGtE said:Integrated tool. Choose one tool you're proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool."
WGtE said:In developing your integrated tool, remember that you must have your hands free to use it. Masque, the infiltrator mentioned above, doesn't shapeshift like a changeling; she has to manually adjust her appearance.
I see a warforged with an integrated disguise kit actually sprouting hair, growing artificial skin over their head and hands, having eyes that rotate to reveal different kinds (similar to Man-E-Faces from He-Man), and so on.
No let's look at Rules as Fun. Warforged are a very distinct race. As they are presented in Eberron, there is literally nothing that they could easily pass themselves off as other than a different warforged, golems, or shield guardians (and none of these creatures are prevalent enough for the average NPC to need to be familiar enough to tell specific individuals apart). This means that if we treat a warforged envoy with an integrated disguise kit as any normal warforged that has access to a disguise kit, we are severely hampering that player's opportunities to be effective and use something that is so central to the core identity of that particular subrace of warforged. If their integrated disguise kit is not sufficient to allow them to allow them to pass as a different race, then we are risking severely hampering that player's fun. They may feel penalized for making the "wrong"choice with their integrated tool, and grow to dislike their character because they can not use their abilities in a way that can meaningfully impact the game, or in the way they may have imagined for their character.
Additionally, yes, I would agree that a dragonborn trying to pass themselves off as human would be more difficult. But that dragonborn also does not have a special, built-in racial ability to create disguises from their body. And neither do most warforged. But to penalize a warforged with an integrated disguise kit when trying to pass themselves off as human or demi-human, in my view, is effectively nerfing a player who has an interesting and creative idea. It doesn't break the game to allow it, but by nerfing and penalizing the player it can significantly negatively effect their experience trying to play that character.
If that was all Masque could do, there's no way she would be effective, for the following reasons:
1) High-value targets do not always have warforged around. Even if there are a lot of warforged (I contend that they make up a very tiny portion of the population and thus are not so prevalent), not every one uses them, trusts them, or could afford them. House Deneith or House Thrashk are much more likely to act as guards. Additionally, warforged were built for war, not labor. They would not have been used as servants or maids until after the war ended and they were no longer needed as soldiers. I argue that the number of high-value targets that keep a warforged close enough to give Masque the access she needed to be an effective assassin is quite low.
2) High-value targets dying creates a lot of attention and scrutiny. If Masque could only pass herself off as a warforged, then it would be fairly easy to tell after a couple of successful executions that a warforged was doing the killing. That would create increased scrutiny of warforged, and high-value targets would likely reduce or cease all interactions with warforged.
3) Why would Masque be built with an integrated disguise kit that she could not use to easily pass herself off as non-warforged? Why not choose an integrated thieves' tool to increase her effectiveness at infiltration? Or perhaps a poisoner's kit? If an integrated disguise kit was chosen, it was likely done intentionally to make her more effective. If, in order to experience any consistent degree in success, she were limited to only passing herself off as another construct, then I seriously doubt she would have been created with an integrated disguise kit.
Very true. I wholeheartedly disagree with your perspective and interpretation and would be very reluctant to play at your table, but I respect your position as equally valid.
Same here, although I wouldn't say I'd be reluctant to play at your table; it's different kinds of approach to the (very open) rules. I don't agree with a lot of house rules my current DM introduced to the game, and would not even consider them at my table, but that doesn't prevent me from having a blast when we're playing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.