I'm A Banana
Potassium-Rich
Again, IMHO, the issue isn't that the warforged are "too powerful" per se.
It's just that their immunities make the game very binary.
And we definately have some ACTUAL EXPERIENCE to back up this claim.
Ask them if maybe they wouldn't mind getting full healing in exchange for giving up some outright immunities and exchanging them with some +4 bonuses. They'll still be REALLY GOOD at handling the swimming ghoul, but the other two won't have to sit out the encounter (they might just have to retreat early).
It's just that their immunities make the game very binary.
And we definately have some ACTUAL EXPERIENCE to back up this claim.
I say again - I love the idea of warforged, and am really taken aback at how they're affecting the game in practice. And at the risk of getting into nerf-bat territory, I don't really get the immunity to energy drain - they're living beings now, yes? That's what makes them more than just constructs? That energy drain immunity worries me, especially for an undead-heavy campaign, but I don't want to house-rule it out now - I don't want the players to feel they got a bait-and-switch, and I don't want to go forming house rules after only a couple of play sessions. We'll talk about it next week and see if the other players do in fact feel the party is as lopsided as I do.
Ask them if maybe they wouldn't mind getting full healing in exchange for giving up some outright immunities and exchanging them with some +4 bonuses. They'll still be REALLY GOOD at handling the swimming ghoul, but the other two won't have to sit out the encounter (they might just have to retreat early).