Warforged ECL 0???? Yeah right!!!!

There are no rules for negative level adjustments, so warforged have to muddle along underpowered.

They are really cool though.
 

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My feeling is that if immunity to poison is a big deal in your game, perhaps you use poison more than the assumed norm.
 
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Henry said:
Does the wizard have some kind of special feat or a bard level to help him do this? By default rules, this is a no-no, and I'm not aware of anything other than a level of another class to let him do that.

Beside that, that's some pretty expensive healing long-term -- 750 gp for one wand, and you have to use twice as many of its charges to make it work.

I think you misunderstood. Its a wand of lesser repair (or whatever the spell is called). Its an arcane spell, so no problem in using it. Bascially CLW for warforged that heals for full.

Warforged are a tough race. They pay for that by losing one feat compared to every other race (and 2 vs humans) just for the right to slap on armor (or the right to not have ASF for wizards/sorcerers). They also have sucky ability score adjustments. To my knowledge, in standard D&D, their skins cant be enchanted, so their AC is going to be lower than other character's would be. Id place them roughly on the same page as dwarves. If you were going to change anything, I'd drop their ability score damage/drain immunity. Being at least part organic, any physical stat damage makes sense, and as they are sentient, the mental stat drains make sense as well.
 

Sure, when the warforged pickes up the contact-poison-coated-bauble it won't be hurt...but then it'll forget the poison's on its hand and the next time it's shaking hands with someone... ooops!
 

Poison Immunity is a significant advantage but it's hardly a deal-breaker unless the majority of your traps are poison based. Even then unless your entire party is warforged the immunity of 2 PCs really doesn't help the other PCs in the event of a gas based poison.

Further this advantage with poison largely disappears when necklaces of adaptation become fairly common. In contrast the healing penalties become more and more extreme at higher levels as the warforged fighter will often require fairly significant outlays of repair spells. More of the "healing" burden is transferred to the artificer while the cleric needs to maintain a high level of spells for the non WF characters. If the wizard or artificer is having to heal the WF in battle that means they aren't using offensive spells.
 

ehren37 said:
I think you misunderstood. Its a wand of lesser repair (or whatever the spell is called). Its an arcane spell, so no problem in using it. Bascially CLW for warforged that heals for full.

Just because something's an arcane spell doesn't mean a wizard can use it. A bard could make an arcane wand of CLW.
 

Slife said:
Just because something's an arcane spell doesn't mean a wizard can use it. A bard could make an arcane wand of CLW.

If the wizard is using UMD on purchased or found wands of lesser repair then he should be good. I suspect that's not the case though.
 

Vuron said:
If the wizard is using UMD on purchased or found wands of lesser repair then he should be good. I suspect that's not the case though.
Actually the repair spells are on the wizard spell list, so unless he's a specialist whose banned schools include transmutation, things are fine.
 

Slife said:
Just because something's an arcane spell doesn't mean a wizard can use it. A bard could make an arcane wand of CLW.

Yeah, you're all missing the point.

Lesser Repair is an arcane, level 1, wizard / sorcerer spell.

There's nothing really complicated or dodgy about the wizard using the wand to heal the warforged.

Moreover, there's no such thing as an "arcane wand of CLW."

A wand of CLW is useable, interchangably, by bards, clerics, druids, rangers, paladins, etc.
 

Slife said:
Just because something's an arcane spell doesn't mean a wizard can use it. A bard could make an arcane wand of CLW.

I think you are missing the point. The wand he is referring to is a wand of Repair Light Damage, which is a 1st level wizard spell (and 1st level artificer infusion). It is identical in effect to Cure Light Wounds except it only repairs the damage to constructs. The spell in the the Eberron Campaign Setting book, as well as the Spell Compendium & Complete Arcane.

As a wizard who has been in a party with warforged, I can say we just love being expected to take over as healer in the middle of combat and use on of our early handful of spells for it. Wands are all well and good for using out of combat (once you can afford to regularly replace them), in combat their are role problems. A bard with an Eternal Wand of Repair Light Damage is probably more useful in combat (or the higher level variations).
 

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