Warforged ECL 0???? Yeah right!!!!

Patryn of Elvenshae said:
Moreover, there's no such thing as an "arcane wand of CLW."

Misstype. I meant "scroll"...


Sorry for my confusion. I was under the impression (from Henry's post) that the warforged cure spells weren't on the wizard's list.
 

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Gundark said:
I have been running the AoW in Eberron, 2 of the group are Warforged (WF). One is a wizard and another is a fighter/WF juggernaught.

Comments?

Maaan that juggernaught's going to be sorry later on. Once they go down, they stay down.
 

The last time I played a warforged, I gladly took the level penalty. It didn't hurt at all, even though (because the rest of the PCs were 15th level) it cost me a feat. Then again, I was a fighter; not feat-limited at all. At such high levels, fighters want good feats, but there aren't any.
 

Warforged, IMO, look a lot stronger on paper than in play. I've run two campaigns spanning multiple levels and 40+ sessions each, one of which included a warforged Ftr/Bbn who took the Juggernaut PrC, and one with a Ftr/Scout. I also try to vary challenges and give PCs a chance to benefit from their strengths, so they regularly encountered things that they were immune to. Even so, they were never overpowered and never difficult to challenge.

Warforged, for me, are a strong +0 LA race, but not close to being overpowered.
 

(Psi)SeveredHead said:
The last time I played a warforged, I gladly took the level penalty. It didn't hurt at all, even though (because the rest of the PCs were 15th level) it cost me a feat. Then again, I was a fighter; not feat-limited at all. At such high levels, fighters want good feats, but there aren't any.
You don't like the PHB2 fighter feats that build on the feat chains from PHB1?
 


If the warforged immunities bother you, come up with different encounters. more Rust Monsters, Ghouls with a decay touch (instead of paralyze) that cause con damage.
Shouldn't a DM tailor the encounters to the party to make the game interesting? Both to the strengths of the chosen classes/races, so that individual characters can shine occasionally, and to the weaknesses, so that there is always a risk of real danger to any character.

Heck, just drop the immunities and declare that these poisons, diseases, etc. will affect any creature with the 'living' type (including living constructs). You can even create your own (essentially) warforge undead types... effectively negative energy powered variants constructed by Artificer Lichs.

Unless you are playing RPGA then the game is yours - change things around.
 

I played a Warforged Fighter/Juggernaut from 1st to 10th level in an Eberron game last year and this, and we never found them to be any better than regular character races.
 

ehren37 said:
To my knowledge, in standard D&D, their skins cant be enchanted, so their AC is going to be lower than other character's would be.

I'm fairly sure there's a specific note that their integral armor can be enchanted... but even with that, they're losing out, since everything needs to be done custom, rather than being able to just pick up that +2 mithral breastplate they found in the dungeon and put it on.
 

Whizbang Dustyboots said:
You don't like the PHB2 fighter feats that build on the feat chains from PHB1?

PH II hadn't come out yet.

Crothian said:
All depends on the books you use.

Core and Eberron. (Some PCs used psionics, too, but not this character.) Core and Eberron is how it was designed. I could probably find something stupidly broken in a book that gives you massive amounts of power as long as you accept level drains ... but I'm not that kind of player. I don't know about you, but being immune to a lot of things really helped me out - being immune to energy drain literally saved my bacon. (Well, not bacon.) Same with poison - the only way to face an iron golem toe to toe!
 

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