howandwhy99
Adventurer
Warforged are nearly an unplayable race at early levels. They receive enormous benefits against some of the Primary challenges early 1-4th level characters face: starvation, sleep deprivation (including fatigue and exhaustion), poison, drowning, sickness and disease, and the Dying state. In return for these challenge-shortcircuiting abilities they aren't allowed to heal naturally. Who wants to play a PC that can't heal? This really makes warforged almost unplayable unless a cleric is around to heal them. Fortunately Healing spells affect warforged, but unfortunately only for half healing strength - meaning almost all a cleric's spells will be taken up healing a race more likely to be a frontliner than not. The other alternative is for a Wizard to learn and prepare a rare "repair damage" spell which is a full-powered heal spell pretty much useful on warforged only.
Don't get me wrong. I like the idea of Golem characters who are sentient. It's a classic bit a la Frankenstein. It just removes too many of the challenges involved in low level play (some of my favorites). In mid to high level I think they work fine.
Don't get me wrong. I like the idea of Golem characters who are sentient. It's a classic bit a la Frankenstein. It just removes too many of the challenges involved in low level play (some of my favorites). In mid to high level I think they work fine.