Mark CMG
Creative Mountain Games
Gundark said:I don't know...they just seem that they are too good. Comments?
Would you feel better off as a dwarf than a warforged? If so . . .
Gundark said:I don't know...they just seem that they are too good. Comments?
I don't know...they just seem that they are too good. Comments? Has anyone tinkered with the race? The thing is I really like the WF and want to include them in future campaigns. And I don't like the idea of a +1 LA
Level Drain? Again, unless your campaign features a lot of undead, the cleric or the druid is going to use a second level spell to end that problem. Whoopee. So the PC's suffer a couple of penalties - how often have you ever seen a PC killed by level drain?
Kurotowa said:And for the record, I don't think warforged are too strong. What the are is differently strong. They have immunities and abilities outside those normally seen, and if thrown into a standard adventure they can do some unexpected things. This is only a problem if the DM doesn't put the same consideration into planning for the warforged abilities as he would the Wizard's spell list of the Fighter's feats. The Fighter has Great Cleave? Don't expect that minion mob to last long. The Wizard is packing Suggestion? Watch for her to try and recruit one of the enemy lieutenants. The warforged is immune to energy drain? Then grappling the vampire while the party takes free shots should be planned for.
Victim said:Isn't something that forces significant changes powerful by definition? The fact that warforged require so much special consideration IS the problem. It's not like there is no room for immunities to poison and such in DnD, just look at Hero's Feast, Deathward, etc. Other methods of getting those sorts of immunities aren't so permanment or cheap. In many ways the warforged's abilities are very dispropotionate. And in a game that bases so many things on level, disproprotionate things are some of the most problematic.
and the people on the other side of the debate throwing around a lot of theory.
Do the warforged have significant disadvantages to balance their advantages? Are the handful of warforged immunities enough to seriously imbalance the game? In my experience the answers are Yes and No.
It reminds me of the huge arguements over the Warlock when it first came out. People were up in arms about how completely broken and overpowered the class was because it never ran out of spells. Until the class got some play time and everyone realised that it was actually on the weak side. With new material that work in a different way it's often hard to judge their effects on paper alone. Warlocks, warforged, and Warblades have all caused a huge stir because they're not just a variation on what came before (ie Scout, kalashtar, Warmage) but do something new that people aren't prepared for. I can't help but think that once the surprise wears off it'll be clear they're really not that big a deal.
Kurotowa said:Warlocks, warforged, and Warblades have all caused a huge stir because they're not just a variation on what came before (ie Scout, kalashtar, Warmage) but do something new that people aren't prepared for. I can't help but think that once the surprise wears off it'll be clear they're really not that big a deal.
Kurotowa said:Other people may have other experiences. If a DM's style depends heavily on negative conditions, then a warforged might be especially problamatic. Though maybe it's just me, but I see a lot of people talking about how their actual play experience was that warforged weren't unbalanced, and the people on the other side of the debate throwing around a lot of theory.