(Psi)SeveredHead
Adventurer
Crothian said:If you want people to see something, you should show it to them.![]()
I would if WotC had search on their boards

Crothian said:If you want people to see something, you should show it to them.![]()
Henry said:Does the wizard have some kind of special feat or a bard level to help him do this? By default rules, this is a no-no, and I'm not aware of anything other than a level of another class to let him do that.
Beside that, that's some pretty expensive healing long-term -- 750 gp for one wand, and you have to use twice as many of its charges to make it work.
We've never had a problem with them, because we never relied on poisons much. I never saw players rushing to play warforged in droves, only one or two, and they never had a big advantage over the party.
If you wanted to tone them down, I would probably remove the immunity to ability damage or drain, and possibly even immunity to fatigue and no need for sleep. It's easy enough to explain, in that they need time to rejuvenate, or for their minds to rest similar to flesh creatures. Warforged are not all metal, they are also part organic components, too, even if not alive in the same sense.
BrooklynKnight said:I think he means a Wand of Repair Damage, in Eberron Repair damage is a Wiz/Soc, Artificer spell that heals Warforged and other constructs for full effect.
howandwhy99 said:Warforged are nearly an unplayable race at early levels. They receive enormous benefits against some of the Primary challenges early 1-4th level characters face: starvation, sleep deprivation (including fatigue and exhaustion), poison, drowning, sickness and disease, and the Dying state.
In return for these challenge-shortcircuiting abilities they aren't allowed to heal naturally.
Crothian said:If you want people to see something, you should show it to them.![]()