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Warforged: Like them or loathe them?

What role should warforged play in 4E?

  • Cool! Warforged should be in the PHB.

    Votes: 69 20.1%
  • Meh! Warforged should be in 4E but not in the PHB. Maybe in PHB2 or 3.

    Votes: 203 59.0%
  • Blah! Warforged should NOT be in 4E at all.

    Votes: 72 20.9%


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Mallus said:
The construct mechanics aren't suited for a PC race, so why would want to use them for one?
I didn't say I wanted them to.
I did say I want them to NOT shoehorn a construct-but-not idea that brings a bunch of issues with it just so a race can kinda sorta be +0 LA.
 

BryonD said:
I did say I want them to NOT shoehorn a construct-but-not idea that brings a bunch of issues with it just so a race can kinda sorta be +0 LA.
I still don't get the problem with 'contract-but-not'. If you have issues with their abilities as a +0LA race, fine (I don't). But that's independent of their flavortext.
 

I choose option 4: I am totally indifferent to whether they are there or not. Warforged are a fine character concept, as long as people would drop the darned "robot" jokes. :p A "retooled" warforged (no pun intended) for default 4th edition wouldn't hurt me in the least, but I can live without them, too.
 


Henry said:
I choose option 4: I am totally indifferent to whether they are there or not. Warforged are a fine character concept, as long as people would drop the darned "robot" jokes. :p A "retooled" warforged (no pun intended) for default 4th edition wouldn't hurt me in the least, but I can live without them, too.
Who says they're jokes? :p
 

I have no problem with Warforged for Eberron. I suspected it might end up in the PHB for one simple reason: if they don't include it, a decent portion of gamers using Eberron won't convert to 4e until they release the 4e setting book.

Frankly I was surprised to see FR as the first campaign book. I think that setting will convert over to 4e a heck of a lot easier than Eberron will, so FR players could convert and keep playing without needing a new setting book right away. Not so for many Eberron players. I expect many Eberron campaigns will remain 3.5 for some time after 4e comes out.
 

Conceptually, the Warforged are great and fun for Eberron. They're outside the norm enough that I question them before I, say, question Eladrin and Tieflings. Demon/Angelspawn are "close enough" to a fantasy standard that they can be both edgy and acceptable in core.

Constructs are ... sure, somewhat of a D&D "standard". I think D&D and I think Prague when I hear the word "golem".

But "Warforged" as a WORD is evocative of Eberron setting information. It would be akin to Drow being named "Underdarkin". It is a name built in reference to an aspect of their place within a setting ... Warforged, in Eberron, were created to fight a war. Drow, in FR, live in the Underdark. However Drow, in Eberron, live in the jungle. So jungle-dwelling Underdarkin would be odd. Likewise, a race that, in another setting, may not have been created to fight a war ... would be odd with a name like "Warforged".

The bigger issue, though, is something that I hope they fix in 4E.

In 3.5, Warforged are broken. B to the R to the O K E. They get 150% of the healing any othe race gets PLUS they use up 200% of the Clerical healing any other race requires. (Because they get 100% of arcane healing, which no other race gets at all, and 50% of divine healing ... and they require 2x as much Clerical healing. So everybody in a party with a warforged, but the warforged, gets hosed. That your Warforged tank requires 2x the Divine healing of anybody else does not mean he gets less healing, it means the cleric uses MORE to keep that character functional.)

Additionally they're flat IMMUNE to most low-level environmental dangers. And flat immunity changes the game in dramatic ways. A water trap is a minor inconvenience to a warforged. Poison gas is a non-issue. Etc etc. Plus some extreme equipment hazards, for them, are minor damage issues. Ask any fighter if he'd rather lose his Full Plate (or special full plate!) to a Rust Monster ... or if he'd rather take 2d6 damage.

Mechanically they were severely messed up. So, in 4E, they're going to need a total and complete mechanical overhaul. I'm going to say I trust in the designers to do a good job of it, this time around. I'm writing off the 3.5 warforged as an enthusiastic attempt at a daring change, but one that failed. Akin to Two Weapon Fighting in 2nd Ed. (And like 2WF you have enthusiasts that like 3.5 warforged and folks that say "But you can work around all of those issues by totally changing how you run the game!").

If I open up the 4E PHB and find a mechanically unbalanced Warforged in the core races, I'm not going to be upset.

I'm going to be disappointed.

--fje
 

Mallus said:
I still don't get the problem with 'contract-but-not'. If you have issues with their abilities as a +0LA race, fine (I don't). But that's independent of their flavortext.
I'm not talking about about flavor.
Construct-but-not is a fully mechanical complaint.
 

Mallus said:
I don't see what the big deal is about designating Warforged as 'core'. Use them if you like, exclude them if you don't. Like any other part of the rule set, they're just tools to use to build your game environment. Just because your toolbox might contain a hammer doesn't obligate you to start pounding nails in hither and yon...
With sincere respect, the use-it-if-you-like-don't-if-you-don't argument is only partly valid. It's normally the DM who decides what's in and what's not, so if you're a player who doesn't like warforged, you need to find a DM who agrees. Depending on where you live, that may not be so easy.

If warforged wind up in the PHB, you'll have to deal with them in most 4E games at conventions; a lot of D&D art will include them; you'll get them in your random mini boxes etc. In other words, as a warforged-hater, you'll find yourself marginalised in the community of D&D gamers.
 

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