Warforged questions

I’m tired so I apologize if I don’t make much sense in this.

One observation to note is that a battlefist enhances the warforges’ natural attack, or his slam attack. So the question is whether or not a natural (slam) attack can be considered as a light weapon?

It states under TWF that an unarmed strike is considered as a light weapon, but we already know that an unarmed strike is not considered a natural weapon except obviously for purposes <snip> (you know the rest of that statement). Anyway, by looking at a creature with a slam attack (in this case the vampire) we notice that the strength damage added to the attack is at 1.5x strength. Offhand I don’t know of any light weapons that deal 1.5x strength, as a matter of fact wouldn’t it then be considered a two-handed weapon, therefore could not be considered a light weapon? Hope that makes sense.

Basically my point is can you consider a natural (slam) attack a light weapon? I’m thinking not, but then again I’m tired and unsure if I’m making sense.

According to the MM 3.5 under Natural Weapons it states the slam attack is “the creature batters opponents with an appendage, dealing bludgeoning damage.”
 

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Methos of Aundair said:
So the question is whether or not a natural (slam) attack can be considered as a light weapon?
I thought that the reference was in a more obvious place than the one I found it in, but here you go:

SRD said:
WEAPON FINESSE [GENERAL]
Prerequisite: Base attack bonus +1.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: A fighter may select Weapon Finesse as one of his fighter bonus feats.
Natural weapons are always considered light weapons.
 

Methos of Aundair said:
I’m tired so I apologize if I don’t make much sense in this.

One observation to note is that a battlefist enhances the warforges’ natural attack, or his slam attack. So the question is whether or not a natural (slam) attack can be considered as a light weapon?

For what purpose?
Why are you asking?

Geoff.
 


shilsen said:
I had a number of random questions about the warforged race from the Eberron campaign setting. Here goes:

(1) What type (light or one-handed) of weapon would you treat the armblade and battlefist components (pg.268, Eberron CS) as? It seems to me that both should be one-handed weapons. The armblade is essentially a bastard sword used one-handed (it even requires the EWP feat) and the battlefist's description makes it seem much larger than a spiked gauntlet.
(2) If both (or any) of the above weapons count as one-handed, would you allow a warforged character to use them two-handed for purposes of damage?
(3) Would you allow any items to be used in the hand on which the battlefist is? The armblade description specifically prohibits it, but the battlefist description does not. At the same time, the component is "completely covering the hand".
(4) Do warforged have a sense of smell? Since they don't breathe, I would assume not.
(5) The warforged strike me as a strong LA +0 race and a weak LA +1. Do you think it would make a good LA +1 race if it had an additional racial +2 Str bonus?

[1] The armblade and battlefist usurp the natural weaponry of a warforged (slam attack). As such it seems obvious that they are also "natural weapons", just weapons that must be trained. Natural weapons are always considered light for the purposes of two-weapon fighting.
[2] There is no way to use a natural weapon two-handed. Picture a tiger two-handing you with his claw. If you are wont to be more loose about things you could allow creatures to "pound", using two natural attacks to strike simultaneously as one attack.
[3] I have absolutely no idea what Unseenlibrarian is talking about. The Battlefist in the Eberron book is the large clawed fist in which 2 warforged items float. It is a functional hand the size of an ogre's. You can rule that since the hand is missized, weapons wielded in that hand have a -4 size penalty (no they cant wield ogre weapons to remove the penalty. Perhaps you can allow "Exotic Weapon: Battlefist" to remove the penalty.)
[4] Yes.. warforged are possessed of all 5 senses. Of course, they may have to consciously take a breath to do so. DM's judgement. My warforged DOES breath, merely as a convention, to ease spontaneous talking and seem more alive. Doesn't serve a real purpose, purely cosmetic.
[5] The warforged seem totally balanced to me. Adding +2 to Str and increasing level adjustment seems unfair to the warforged players you may have. Of course, your ruling is final.

This should make everything clear to you. I've been playing D&D for over 10 years and am the premier item/class/race/creature developer in my group. You can rest assured my answers are reliable.
 

"So, my new character's a Warforged. I love that he doesn't need to breathe!"
"Doesn't breathe? How does he smell?"
"Terrible!"

-Hyp.
 

Hypersmurf said:
"So, my new character's a Warforged. I love that he doesn't need to breathe!"
"Doesn't breathe? How does he smell?"
"Terrible!"

-Hyp.

Like wet steel. No, wait, that was Steel Dragons. :D

Ooh, fun question: is it possible to bluff some creature that relies on smell into thinking you're a steel dragon?
 

shilsen said:
I had a number of random questions about the warforged race from the Eberron campaign setting. Here goes:

(1) What type (light or one-handed) of weapon would you treat the armblade and battlefist components (pg.268, Eberron CS) as? It seems to me that both should be one-handed weapons. The armblade is essentially a bastard sword used one-handed (it even requires the EWP feat) and the battlefist's description makes it seem much larger than a spiked gauntlet.

(2) If both (or any) of the above weapons count as one-handed, would you allow a warforged character to use them two-handed for purposes of damage?

(3) Would you allow any items to be used in the hand on which the battlefist is? The armblade description specifically prohibits it, but the battlefist description does not. At the same time, the component is "completely covering the hand".

(4) Do warforged have a sense of smell? Since they don't breathe, I would assume not.

(5) The warforged strike me as a strong LA +0 race and a weak LA +1. Do you think it would make a good LA +1 race if it had an additional racial +2 Str bonus?

Thanks, in advance.
1. as per everyone else-one handed and light

2. Yes including battlefist-two handed sledge hammer style

3. depends on the item-weapons-no other items probably as long asthey are not of similar build to wepons -size shape for use purposes ie potions etc yes, rods-no

4. I like the idea of as long as they do it consiously.

5. I think it would take more than +2 str to put them into +1 la... not much more but still more.
 

#4. Something interesting I noticed in Races of Eberron. In the Warforged Components section is a component called a tracker mask. It gives the warforged that's wearing it the scent ability. It then goes on to say, "However, many warforged covet this item because it gives them the ability to smell all scents, not merely those of a creature being tracked."

Does the usage of the 'all scents' mean any & all scents, or just those related to a creature for the purposes of the scent ability? :\
 

saucercrab said:
#4. Something interesting I noticed in Races of Eberron. In the Warforged Components section is a component called a tracker mask. It gives the warforged that's wearing it the scent ability. It then goes on to say, "However, many warforged covet this item because it gives them the ability to smell all scents, not merely those of a creature being tracked."

Does the usage of the 'all scents' mean any & all scents, or just those related to a creature for the purposes of the scent ability? :\

I suspect this is a case of a writer pulling flavor text out of his or her posterior in order to make his or her item seem that much more desirable.
 

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