Warhammer Fantasy Role PLay

I picked it up yesterday, and I'm reading through it today. So far, I have to say that I like it. I doubt it will become my game of choice, but it will definantly get some game time...once I find a group. I really like the magic rules. Now I just have to wait for the bestiary, because the one in the book is skimpy at best.

Kane
 

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TheAuldGrump said:
Only one disagreement - I would have preferred the old four class breakdown of Warrior, Rogue, Academic, and Ranger to just having a big old pile of random classes. I want the PCs to at least have that much choice, though I do like the random professions within those classes. If I ever run it I am adding a new table with the old breakdown.

but can't they jut change after their first 100xp anyway? Hey, 1upus how much did you see it for in Australia? I'm thinking of chucking my d20future game and starting a WHRP2 one, but I am a bit broke right now.

Also, keep meaning to ask, is there conversion notes in the book?
 

Olive said:
but can't they jut change after their first 100xp anyway? Hey, 1upus how much did you see it for in Australia? I'm thinking of chucking my d20future game and starting a WHRP2 one, but I am a bit broke right now.

Also, keep meaning to ask, is there conversion notes in the book?
I have been looking at that, there is nothing in the book but looking at the old and the new there is not too much difference, yes the profile has been re-worked but the information from the old can be placed into the new and built rather easily, trappings and careers may have some changes but I have not researched to that level.
 

Olive said:
but can't they jut change after their first 100xp anyway? Hey, 1upus how much did you see it for in Australia? I'm thinking of chucking my d20future game and starting a WHRP2 one, but I am a bit broke right now.

Also, keep meaning to ask, is there conversion notes in the book?
Yeah, but it's 200 xp. 100 xp to take a normal exit when you've finished a career, or 200 xp to jump out into another basic career, with the exceptions of Estalian Diestro, Kislevite Kossar, Noble, and Norse Berseker. It allows for exceptions to those though, like in one of our old games we forged documents to make one of the (NPC) party members appear to be the long-lost heir to the von Wittgensteins, and the GM let the NPC take the Noble career.

1st ed. conversion? I didn't see any, but I doubt they would be necessary.
 

Olive said:
but can't they jut change after their first 100xp anyway? Hey, 1upus how much did you see it for in Australia? I'm thinking of chucking my d20future game and starting a WHRP2 one, but I am a bit broke right now.

Also, keep meaning to ask, is there conversion notes in the book?

Not 1upus, but MilSims have it for around $65 bucks.
 

No conversion for you!

Olive said:
but can't they jut change after their first 100xp anyway? Hey, 1upus how much did you see it for in Australia? I'm thinking of chucking my d20future game and starting a WHRP2 one, but I am a bit broke right now.

Also, keep meaning to ask, is there conversion notes in the book?

No, but there are conversion notes here:

http://www.strike-to-stun.com/Downloads/liber.fanaticaI.pdf

You might also want to download this:

http://www.strike-to-stun.com/Downloads/liber.fanaticaII.pdf

Cheers!

M.
 


The game seems pretty solid. I flipped through the book the other night while watching tv so I did not exactly get in depth in it but found that there were lots of good similarities between the old version and this version. Some of the messy stuff they took out. In some ways I would describe this as Call of Cthulhu in a fantasy world. Death comes easily and things turn out very poorly.
 

It shall arrive soon. I can feel it looming ever closer, its waves of corrupting essence even now lap at my fortress doors. Chaos is coming...
 

I finally finished reading it and have made some characters for it.

Let me state that I still hate random rolling for stats, careers and talents. I'll have to work on some type of homebrew system. Maybe just give everyone 88 points to distribute where they will and allow them to select their career and talents.

Outside of that though, I highly enjoy it. The setting still has a lot of rich flavor and it's easy to get into without too much background for those who've never played it before. In some ways, it'll probably be better for those who've never played before because there is a lot of conflicting information in previous WFRPG books (Britonia for example), and a lot of stuff not said in the core book but hinted at in several areas that may confuse those who're really familiar with it. (Isn't that stuff on Skaven here? No... where did I see that...)

I'll have a review posted to RPG.net sometime next week but it'll probably take a little while for the old queue there to post it.
 

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