ssampier said:
Chaos book, that sounds cool. I assume the Chaos is a form of forbidden knowledge aka Call of Cthluhu "Great Ones"?
it's much worse than Call of Cthulhu, in some regards. for example, the Old ones don't look for worshipper actively (as a matte of fact, most of them couldn't care less about humans...), whereas in Warhammer the Chaso (be it the gods themselves, their cultists, or the chaos warriors and the mutants) have a much more active impact on the world at large... you might decide to turn to chaos for the power, for the knowledge, to spare your life (just as if beastmen would treat you nicely if you are a chaos adept), and so on...
you could check
http://uk.games-workshop.com/warhammer/
amidst advices for painting miniatures, wargame scenario, and so on, you do have some good general introductory background information that will probably answer most of your questions.
ssampier said:
Neat. I like the idea running a fantasy CoC. I guess you can roleplay your character and kill a few buddies until you fight the "nasty beasties"; then you're dead. Creating new characters is quick, right?
the way i see it, the game is more than call of cthulhu in a baroque fantasy world.

but that's certainly a way you can play the game. you can have different themes for your campaigns, and fighting the chaos is just one of them (albeit, it's a rather cool one, and the fact that the presence of chaos is so big will probably mean that your player will end up facing it anyway...

)
creating new caracter... mmmh... it can be slightly more time consuming than the original D&D (nothing beats: 1. roll 3d6 six times; 2. chose your class; 3. pick up a weapon; 4. pick up a couple of spells; 5. play!), but not much more, if you are in a hurry.
as usual, rolling on the various table to have your background (some of them are in one of the packs, i think the player, but you can create your own background tables OR use those that have appeared for other games, such as those in old dragon issues, or in AD&D unearthed arcana, and so on... the existing tables are almost all for "imperial" characters... if you want a foreigner character, you are a bit on your own), and spending time to flesh your character out is not only incredibly funny (more than usual, since you have a good amount of blackground information... well, i have, anyway!

), but also very very valuable for the GM.
ssampier said:
How does morality and/or alignment work in Warhammer? My players have a habit of playing evvvvvvvvvvvill alignments.
morality? what's that?

seriously, as somebody else pointed out, morality in warhammer, is what it is in our world. it's a personal thing, not an abstract absolute. you can be "evil" and fight the chaos, or you can be
stupid, good, and worship the choas because you
think that will bring good things for the majority of the community (how in the world you ended up with such nonsense in your head is something hard to understand, but nothing in the rules prevents you to do so).
it is true that the average warhammer character (both player and non player) will do everything he wants if he doesn't run the risk of getting caught... and that's why the world is so grim!
