W'rkncacnter
Hero
no, im specifically referring to the values, as i said. it'd still just be exertion.Do you mean that the spell points can be used as exertion?
"You can convert spell points into exertion at the start of your turn"?
no, im specifically referring to the values, as i said. it'd still just be exertion.Do you mean that the spell points can be used as exertion?
"You can convert spell points into exertion at the start of your turn"?
it'd have to be short, otherwise it's a unique exertion pool and thus an inconsistency that has to be accounted for again.Herald exertion pool/points recovered on short or long rest?
It should be a short rest, if you don't want Herald/Fighter-dip issues. I am wondering if it makes sense to have the efficiency of conversion from exertion to spell slots vary with Herald level.Herald exertion pool/points recovered on short or long rest?
Giving Heralds a pool of exertion = PB (rather than others PB*2) can help avoid the optimal-fighter-dip, I think. It won't help their maneuver progression ofc but I try to make it clear to players that the herald isn't a maneuver-master. That doesn't really sell them though, they still want to maneuver it up :'DMy main point with the suggestion to switch Herald over to a purely exertion point mechanic was to avoid them getting a bunch of exertion points with a level dip into Fighter. If Herald still gets spell slots, it doesn't solve that problem.
I would appreciate it if you could expand on this. For instance, is this the change you'd make keeping all Herald features the same? Is this separate from the Warlock spellpoint/exertion progression? I think it is but I just want to be sure.Giving Heralds a pool of exertion = PB (rather than others PB*2) can help avoid the optimal-fighter-dip, I think. It won't help their maneuver progression ofc but I try to make it clear to players that the herald isn't a maneuver-master. That doesn't really sell them though, they still want to maneuver it up :'D
I think this is what the Fighter's Reserves(1) feature is supposed to do - become more efficient or dig deeper.I am wondering if it makes sense to have the efficiency of conversion from exertion to spell slots vary with Herald level.
I don't see how this avoids the Fighter dip issue either. Whether we start as Fighter or Herald we will have a two separate ways of getting exertion and thus have two separate pools.Giving Heralds a pool of exertion = PB (rather than others PB*2) can help avoid the optimal-fighter-dip, I think.
unfortunately this creates the same problem as the exertion being on a long rest in that now you have to create a multiclassing exemption again so we're back at square one.Giving Heralds a pool of exertion = PB (rather than others PB*2) can help avoid the optimal-fighter-dip, I think. It won't help their maneuver progression ofc but I try to make it clear to players that the herald isn't a maneuver-master. That doesn't really sell them though, they still want to maneuver it up :'D
...why did the site say this quoted my post...?I think this is what the Fighter's Reserves(1) feature is supposed to do - become more efficient or dig deeper.
Perhaps you could implement a similar feature for Herald.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.