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Warlock combo

reff42

Explorer
found something interesting when I was helping a friend make a warlock. Pact blade has a property that it does your int damage to enemies that melee hit you that are cursed. Rod of corruption has a property that you can sacrifice your pact boon to curse all enemies within 5 of the cursed guy who died. So- With the infernal pact, you curse a minion, kill it, curse all his buddies, and let them hit you. 4-5 damage a pop around level 4, means you take a hit, then you get 4 temp hp. next guy hits you, your buffer of HP takes the hit, he dies and you get it again. etc, until the minions either freak the hell out that they're not hurting you and your killing them without moving, or they all die.

Silly little neat idea, but thought I'd share it.
 

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reff42 said:
found something interesting when I was helping a friend make a warlock. Pact blade has a property that it does your int damage to enemies that melee hit you that are cursed. Rod of corruption has a property that you can sacrifice your pact boon to curse all enemies within 5 of the cursed guy who died. So- With the infernal pact, you curse a minion, kill it, curse all his buddies, and let them hit you. 4-5 damage a pop around level 4, means you take a hit, then you get 4 temp hp. next guy hits you, your buffer of HP takes the hit, he dies and you get it again. etc, until the minions either freak the hell out that they're not hurting you and your killing them without moving, or they all die.
1/ Pact Blade deals its enhancement bonus, not your Int bonus. It's going to be one point at level 4.

2/ NPCs are always aware of the effects of conditions, and so are PCs. If you Mark an NPC, it knows it's at -2 to attack anyone besides you, and so on.

Cheers, -- N
 

aware of effects of conditions yes, but not fully aware of all powers. You are cursed would be what the enemies know. Then bob over there tries to stab the tiefling that cursed him, dies, and a little bit of his soul surrounds her. Bill then tries to avenge bob, stabs her, is blocked by Bob's soul, and promptly dies, his fresh soul protecting her. They probally won't know it's her weapon doing it (unless the DM says it flashes when it happens or something)

The DM doesn't say "and the troll regenerates 10 HP, attacks you with his ferocious rake because your bloodied, and then activates his dwarven armor +1 to regain 20 health"

Just like a player has to separate player knowledge from character knowledge, a DM must separate monster knowledge from DM knowledge. If in my previous example, Jim the minion chucks a javelin at her and doesn't die, the other minions see that and start doing it too.

P.S. the amount of damage is moot as long as it's 1.
 

Doesn't Armor of Agathys do all of that at 1st level without needing you to repeatedly get hit AND use two implements ?
 
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reff42 said:
aware of effects of conditions yes, but not fully aware of all powers.

I'm at work, so cannot reference the books. Can somone tell me if this is still in?

Powers Excerpt said:
Whenever you affect a creature with a power, that creature knows exactly what you’ve done to it and what conditions you’ve imposed. For example, when a paladin uses divine challenge against an enemy, the enemy knows that it has been marked and that it will therefore take a penalty to attack rolls and some damage if it attacks anyone aside from the paladin.

If so, then reff42's stance is in error. The taking damage part is not part of any standard condition - it's specific to the power used. So if the above quote is still in the rules, then any creature affected by a power is fully aware of all consequences, including minions in the example we're discussing being aware of the damage they will take. IMO is working as intended - it means that powers that punish enemies for action X are very effective as deterrents against action X.
 
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Lurker37 said:
I'm at work, so cannot reference the books. Can somone tell me if this is still in?



If so, then reff42's stance is in error. The taking damage part is not part of any standard condition - it's specific to the power used. So if the above quote is still in the rules, then any creature affected by a power is fully aware of all consequences, including minions in the example we're discussing being aware of the damage they will take. IMO is working as intended - it means that powers that punish enemies for action X are very effective as deterrents against action X.

The target under the warlock's curse would know that it was cursed, and so know that it would take more damage if attacked by the warlock. That doesn't mean that it would know that the warlock had a pact blade. So they wouldn't know they would take damage by hitting the warlock. The damage part isn't an aspect of the curse, it's a separate ability that just happens to require that the target is cursed to function.
 

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