Warlock Flee the Scene and Hide?

heirodule

First Post
So a warlock invokes flee the scene. He's in a room with available cover and concealment within the range of the dim door.

Can he make a hide check immediately afterwards? Or is it a move action?

Is it equivalent to the "bluff check" to create a diversion?

Can a wizard spellcraft the use of Flee the Scene?
 

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heirodule said:
So a warlock invokes flee the scene. He's in a room with available cover and concealment within the range of the dim door.

Can he make a hide check immediately afterwards? Or is it a move action?
Unless the warlock has a specific exception to dim door's no acting until your next turn, the warlock is SOL. IF he has an exception...
hide said:
Action

Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.
Is it equivalent to the "bluff check" to create a diversion?
The ability would mention it if that was the case.

The warlock needs to break LOS with the FtS power to get the most out of it.
Can a wizard spellcraft the use of Flee the Scene?
Maybe.

SpellcraftDC15 + spell level Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry.

A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell:
 
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frankthedm has a lot of it right. UNless something in the invocation description says otherwise it functin just like the spell. In this one there is no exception to no other action until you next turn - but that is why the invocaton also leaves behind a major image that last 1 round..

CA pg 71:

“The only difference between invocations and other spell-like abilities is that invocations require somatic gestures and are therefore subject to arcane spell failure.”


Flee the scene (4th level spell equivalent)

“When you use this ability, you leave behind a major image of yourself in your place that lasts for 1 round. The image reacts appropriately to attacks as if you were concentrating on it.”

So in addition to making a spellcraft check when used you can also make a spellcraft check afterwards (for 1 round while the image is in place).

Identify a spell that’s already in place and in effect.

DC 20 +spell level (24)
 

irdeggman said:
So in addition to making a spellcraft check when used you can also make a spellcraft check afterwards (for 1 round while the image is in place).

Identify a spell that’s already in place and in effect.

DC 20 +spell level (24)
I think illusionists have it tough enough without allowing every wizard who sees an existing illusion to spellcraft it.

My thought on why he could hide is that hiding isn't usually an action seperate from the move.

The issue for me is that it seems flee the scene is kinda useless if the image is left over for one round, but then everyone can see the Warlock standing 35 feet away. You could always pick fully concealed or covered areas to dimdoor to, I guess, since those don't require hide checks. But it seems reasonable to me to dimdoor behind a bush pre-crouched, and make the enemy spot you.
 

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