Warlock question!

3d6 of yer 7d6 is sneak attack. There are too many critters with the ability to negate this either because they are immune or can overcome your invisibility. A character with fortification on it's armour can do likewise.

I'd go with the bow any day and as someone mentioned a Quiver of Ehlonna is a paltry sum I do believe.

Basically I'm not too sure about the Warlock, he just seems like a virtual one trick pony.
 

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Darmanicus said:
Basically I'm not too sure about the Warlock, he just seems like a virtual one trick pony.

Well, this is where you have to be prudent in picking invocations. Some should go into making the blast do cool things (shape and/or essence) but some should do other stuff.

I have an 8th warlock with: Eldritch Chain, Eldritch Spear, Hideous Blow on the one side, and Flee the Scene and See the Unseen on the other (making a nice back-up scout, and the mini-DD can come in handy in other ways, although my DM won't let me bring other characters with me).

One fun use was (when about to be overrun by kobolds) to Flee the Scene away, and have the illusion left behind yell "center the blast on me!" at which point our resident trigger-happy psychopathic dangerous wizard let loose with a Lightning Bolt (oh, I remember the pain of this!). Baked some kobolds nicely.
 

Keoki said:
That's terribly uncreative. Anyone can just give the enemy more HD and throw him into the fray, and the result is likely to be just a more drawn-out battle of attrition. *Yawn* No special challenge, really - it'll just take longer and use up more hp.

You were talking about taking away the fighter's weapon is the easiest way to challenge him. No, it's not. It is not easy to take that weapon from that fighter. It's much easier to just get a tougher opponent.

And both things aren't really creative.

Make the fighter think "out of the box," on the other hand, possibly using features of the environment to defeat his opponent(s), and you have a fight that the players will always remember, especially if you use the Armor as DR rules from Unearthed Arcana, and the fighter's back-up weapons aren't damaging at all. There should always be a way for the fighter to contribute somehow, of course, or you just end up with a frustrated player.

And you have to take his weapon - again and again - to make the fighter think out of the box? No, most assuredly not.

If he does it all the time, I agree. But a DM should certainly do so once in a while, otherwise he's "boring."

Again, I disagree. We're talking about one possibility here. One of dozens. You are not boring just because you don't use one of the many possibilities


But I think this discussion is pointless, seeing that you don't even realize that you're behaving in appropriate and insult people, so you probably won't accept any of our arguments.
 

Keoki said:
If anyone thinks I've insulted them, it's entirely in their mind, as my posts have contained no insults. And I'm not the one putting words into others' mouths. That is indeed impolite.

Not so. Please look for an email from me.
 
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Particle_Man said:
*snip*
One fun use was (when about to be overrun by kobolds) to Flee the Scene away, and have the illusion left behind yell "center the blast on me!" at which point our resident trigger-happy psychopathic dangerous wizard let loose with a Lightning Bolt (oh, I remember the pain of this!). Baked some kobolds nicely.

I don't have the text in front of me, but I thought the description of Flee the Scene says you leave behind an illusion of yourself that lasts one round and reacts realistically to damage. I don't think you have any control over what the illusion does/says.
 

Krafen said:
I don't have the text in front of me, but I thought the description of Flee the Scene says you leave behind an illusion of yourself that lasts one round and reacts realistically to damage. I don't think you have any control over what the illusion does/says.

I assumed it did the same things you did....
 

Krafen said:
I don't have the text in front of me, but I thought the description of Flee the Scene says you leave behind an illusion of yourself that lasts one round and reacts realistically to damage. I don't think you have any control over what the illusion does/says.

hmmmm...well it does say it reacts to damage as if I were concentrating on it, but I didn't think it was restricted to that, since it is still a major image (albeit a shortlived one). I assumed that I could also make it do regular major image stuff (albeit for only one round) such as talking, yelling, pretending to invoke, pretending to use a wand, etc. It did react to the lightning bolt. :)

But that is my interpretation. Perhaps all it does is just sit or stand motionless, waiting for something to damage it or for its round to run out. That seems to be uncharacteristic of the major image spell, however.
 

Patryn of Elvenshae said:
You can't Improved Feint an Eldritch Blast.

Eldritch Blast is a ranged attack.

Feint applies to melee combat only.

Read the book and find Hideous Blow, then get back to us.


but you come off like one of the biggest jerks I've ever had the luck to debate on an internet message board.

I'm forced to wonder why the moderators sit by quietly while you openly insult me, while they jump down my throat over a word that even American TV allows. You must not like newcomers here much.
 

Darmanicus said:
3d6 of yer 7d6 is sneak attack. There are too many critters with the ability to negate this either because they are immune or can overcome your invisibility. A character with fortification on it's armour can do likewise.

I'd go with the bow any day and as someone mentioned a Quiver of Ehlonna is a paltry sum I do believe.

Basically I'm not too sure about the Warlock, he just seems like a virtual one trick pony.

He's got a few tricks, but only a few. But what tricks!
 

KaeYoss said:
You were talking about taking away the fighter's weapon is the easiest way to challenge him.

No, I never said that. Read posts before you reply to them, please. Thanks.


No, it's not. It is not easy to take that weapon from that fighter. It's much easier to just get a tougher opponent.

And both things aren't really creative.

I agree, and have already written as much. Read posts before you reply to them, please. Thanks.



And you have to take his weapon - again and again - to make the fighter think out of the box? No, most assuredly not.

No, I never said that. Read posts before you reply to them, please. Thanks.



But I think this discussion is pointless, seeing that you don't even realize that you're behaving in appropriate and insult people, so you probably won't accept any of our arguments.

You seem not to realize it, either - stop putting words in my mouth! I can't accept your arguments when you apparently don't even bother reading mine. Read posts before you reply to them, please. Thanks.
 
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