Keoki said:
Certainly. But taking away a warrior's weapons is one of the easiest ways to challenge him, so it's hard to imagine a DM that can't even figure that out coming up with anything more interesting. It's like assuming someone that doesn't know the letter "b" can't read. Sure you can read some things without it, but it's a logical assumption.
I must say that I cannot disagree more. To practically all of your post.
- Take away the warrior's weapons and you don't challenge him, you cripple him. Challenging means give him something that he has to use most or all his abilities to overcome, not to take away his abilities.
- Taking away the warrior's weapon isn't the easiest way to make things difficult for a warrior. The easiest thing is to unleash an even more powerful warrior upon him.
- A DM going to lengths to void the salient abilities of the characters isn't "creative". He's a "bastard"
- As we have said: it's not easy to part a fighter and his weapon, unless you tailor the encounter to the task. Also, most enemies aren't at all good at taking weapons from enemies, except the good old "pray it out of their cold, dead hands" way. It takes a certain amount of intelligence to use tactics like this. Less intelligent (or just really strong) enemies prefer to just kill the warrior.
- I've seen warriors challenged by the DM (sometimes I was the warrior, sometimes I was in the warrior's party, sometimes I was the DM), and in several, often quite creative ways. It was quite rare that this involved disarming warriors or destroying weapons, but nonetheless I never thought that the DM was the most lousy storyteller ever because of that. I rather thought that he was NOT because of that.)
- The real art of challenging characters is not to take away or downplay their advantages. It's to give them encounters where they have to actually use those powers, in the right way, and in combination with those of their allies.
Actually, if the length and breadth of the DM's tricks is "take away the figher's weapon, put the thief in a lighted room with enemies with their backs to the wall, and put the spellcasters into antimagic zones", he's not very creative really. Everyone can take away the others' advantages - with tailor-made enemies designed to do just that. Real Dungeon Masters learn to challenge them despite their strengths, not without them