D&D General Warlock: Shadow Patron?

doctorbadwolf

Heretic of The Seventh Circle
What if we abandon the Hexblade (or push it into it's own class that is as similar to the warlock as the rogue is to the fighter), and take it's vague theme and juice it up under the banner of darkness and the Shadowfell?

Listed ideas for specific patrons would be the Dark Powers of Ravenloft, The Raven Queen, and the more self-aware and powerful Dread Lords, as well as specifically the idea that this patron is often a collection of patrons that you make arrangements with, rather than a singular being.

So that's the theme, shadowfell, darkness, death (not undeath), spookiness, etc.

So what should it do?

Level 3 ideas.
Obviously it should make you able to move through darkness unimpeded, so it should give you darkvision 120ft or increase you darkvision by 60ft.


Shadow Curse

You can place a Shadow Curse on a creature when you hit them with an attack, place a curse on them with a spell such as Hex or Bane, or as a bonus action on your turn. The Curse lasts for 1 minute. While under your Shadow Curse, the creature has no shadow, and takes necrotic damage equal to your Charisma modifier at the start of each of it's turns.

Raven's Shadow Form You can take on the form of a shadow with the face of a raven, as shadowy feathers form a great cloak and hood around you.
While in Raven's Shadow Form you gain the following benefits:

  • You add your Charisma Modifier to AC and gain temporary hit points equal to your Charisma Modifier
  • You gain 5ft extra movement
  • You can move through solid objects and willing creatures, but doing so is treated as difficult terrain and if you end your turn sharing space with a solid object or creature you are forced into the nearest unoccupied space and take 1d10 force damage for every 5ft you are forced to move in this way.
  • You have advantage on Dexterity (Stealth) Checks


Shadow Jack. As a bonus action while you are in Raven's Shadow form, you can join with the shadow of a creature. The target must succeed on a Charisma Saving throw to avoid being Shadow Jacked by you. A willing creature can choose to fail the saving throw. While attached to a creature in this way, you move when it moves, without using your own movement. You can detach at any time, no action required. If the creature wishes to be rid of you, it must use it's action to repeat the saving throw in order to do so.

level 6

Raven's Shadowy Wings When you take your Raven's Shadow form, you can gain a new form of movement, as raven's wings made of shadowstuff form from your back, and you gain a fly speed of 60ft. If you spend a warlock spell slot, you can enter a version of Raven's Shadow Form that lasts for 1 hour, instead of 1 minute.

and then maybe you also upgrade the shadow curse.

Maybe the curse and shadow form are one feature, but idk if that is needed. could even drop the shadow curse tbh, other than that I think maybe you regain uses of shadow form by a cursed target dying?

maybe the dynamic should be that you enter shadow form, and while in that form you can curse a creature or shadow jack someone?
 

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We actually made one of these.

I separated out the hexblade stuff. Folded Charisma with pact weapon into blade pact (2014), and the rest became variant options you could trade your subclass features for, or invocations.

Since the player we were making this for gets his power from his relationship with Beshaba, it includes not just themes of shadow, and death, but also themes of misfortune. It was a complicated thing to do, but I think what we came up with (me and the player) came out really cool. If I remember I might post it up here.
 

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