Okay, so I was asking earlier about Eldritch Disciple, and someone suggested I play an Eldritch Theurge instead. Well, I'm playing in another game, and decided to make a Warlock/Sorcerer to slide into Eldritch Theurge in if the game progressed enough for it to be possible.
Here are the parameters for the game:
Sources available for the game:
3.5 player's hand book
Complete Divine
Complete arcane
complete adventure
Complete Mage
monster manual 2
monster manual 4 edition
Heroes of horror
Deities and demigods
Races of the wild
Races of stone
Races of destiny
Arms and equipment guide
The D20 SRD is also available. I'd prefer to stick to sources I have access to, if possible, though I can branch out to races and such on Crystalkeep if needbe.
The ability generation was 4d6 Take highest 3...
Here is what I rolled:
4d6.takeHighest(3)=13, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=7, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=14
Starting level is level 2 with starting gold set at 400. We also begin with some starting gear, which is as follows:
Back Pack, Bedroll, Water skin, 4 day trail ration's, x2 torch, x1 cure light potion, 50 ft. rope
Any suggestions for starting this out? I was figured grabbing a greatspear and using hideous blow from Reach if monsters got to close, otherwise lobbing Eldritch Blasts or maybe a spell or two if they closed within melee range... but I was curious if anyone else had some good advice.
Here are the parameters for the game:
Sources available for the game:
3.5 player's hand book
Complete Divine
Complete arcane
complete adventure
Complete Mage
monster manual 2
monster manual 4 edition
Heroes of horror
Deities and demigods
Races of the wild
Races of stone
Races of destiny
Arms and equipment guide
The D20 SRD is also available. I'd prefer to stick to sources I have access to, if possible, though I can branch out to races and such on Crystalkeep if needbe.
The ability generation was 4d6 Take highest 3...
Here is what I rolled:
4d6.takeHighest(3)=13, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=7, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=14
Starting level is level 2 with starting gold set at 400. We also begin with some starting gear, which is as follows:
Back Pack, Bedroll, Water skin, 4 day trail ration's, x2 torch, x1 cure light potion, 50 ft. rope
Any suggestions for starting this out? I was figured grabbing a greatspear and using hideous blow from Reach if monsters got to close, otherwise lobbing Eldritch Blasts or maybe a spell or two if they closed within melee range... but I was curious if anyone else had some good advice.