Warlock with Paladin Multiclass Feat grouped with Warrior

epochrpg said:
Wow guysh! I've got a schweet deck] build here. By combining white and blue I have a Tim with phasing and killsh any creature that doeshn't block it! All I have to do ish ushe my minor action, tap my shtandard at-will eyebite power card, phase out, and den lay da schmak down when da creature doeshn't attack my phased Tim. It'sh totally shweet. I alsho ushed some of da new cardsh class abilities from da next set book. Oh, you couldn't afford to buy da new [set] book and don't know what's in it? Shucks for you, dude...

Thanks for enlightening me. I hadn't realized previously that MTG had invented the concept of combos.
 

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Of course, it's possible that you would have to give up a warlock power that was as good or better than Divine Challenge. (Plus a feat.) So it's hard to say yet how good a combo it is.
 

jaelis said:
Of course, it's possible that you would have to give up a warlock power that was as good or better than Divine Challenge. (Plus a feat.) So it's hard to say yet how good a combo it is.

You don't have to give up anything but a feat for Divine Challenge. It also comes with Paladin skill training.
 

abeattie said:
2) are curses marks? Warlocks are supposed to stack damage by doubling down with a curse and a power that works better against cursed / marked targets -- remember, marks don't stack.

Nope, neither curse nor a ranger's hunter's quarry is a mark. Warlock's curse says "place a curse on a target," hunter's quarry says "designate the nearest enemy your quarry." Neither says "mark the target."

That's from the DDXP character sheets, at least--maybe they're called out as "marks" in the full rules, but IIRC "marked" has a specific definition that isn't just "an effect placed on one target."
 

Everyone's aware that NOTHING prevents the monster from attacking this Warlock/Pally right?

Invisibility does make it very unlikely that the monster would reliably hit if they ever hit, but they still have the ability to attack.

And only attack actions that don't target the Warlock/Pally would trigger Divine Challenge.

Invisible or not, the W/P can still be the target.

The Mob can run, take defensive actions, hold an action to target the Warlock when they come out of invisibility, use AoE attacks (if it has any), etc...

Subjects of marks are aware of the effect upon them, and who's causing it. They're aware of the implications of their actions due to the mark. They don't just mindlessly attack whoever's closest and wonder to themselves, "Why dis hurt?"
 

Exactly. This is no different from using the paladins Challenge, then having a buff cast on you to raise your AC significantly.
 

Counterspin said:
So what if it reminds you of Magic? The way you've put it, followed by your derogatory text, shows that your presenting nothing more than a dog whistle. Tell us what's wrong with a system which has a variety of powers which are meant to be used together and balanced under that presumption, rather than regaling us with how stupid or asthmatic or whatever all that mistyped text you produced is supposed to indicate Magic players are.

That the game has gone from "medieval fantasy" w/ very limited rules (making more room for rp) to one of endless $40 books filled with "Kewl powerz". Collect them all.
 

Shado said:
Everyone's aware that NOTHING prevents the monster from attacking this Warlock/Pally right?

Invisibility does make it very unlikely that the monster would reliably hit if they ever hit, but they still have the ability to attack.

And only attack actions that don't target the Warlock/Pally would trigger Divine Challenge.

Invisible or not, the W/P can still be the target.

The Mob can run, take defensive actions, hold an action to target the Warlock when they come out of invisibility, use AoE attacks (if it has any), etc...

Subjects of marks are aware of the effect upon them, and who's causing it. They're aware of the implications of their actions due to the mark. They don't just mindlessly attack whoever's closest and wonder to themselves, "Why dis hurt?"

Pretty sure the point of this combo is "tie up a big bad monster's actions by forcing it to attack a character it's very likely to miss," not "inflict auto-damage every round without breaking a sweat."
 

Lacyon said:
You don't have to give up anything but a feat for Divine Challenge. It also comes with Paladin skill training.
Yes, I messed that up :)

So I guess the point is that Divine Challenge is really kind of better than any of the other things you get. Most of the multiclass benefits give you one use of an at will ability, which is normally one sort-of decent attack. The ranger one gives you hunter's quarry which is (presumably) +1d6 damage vs one opponent until he's dead. But divine challenge gives you (I think at least) +6 damage every round vs one opponent, at least in cases where you sensibly target an opponent that can't easily get to you. It seems really powerful for any ranged-type character.
 

abeattie said:
Further -- since the warlock (in the lowest HP and AC category)

It begins...

I was afraid this kind of thing would happen. Warlocks aren't like in 3e, they aren't a caster. They are a striker with magic.

6hp and leather. He'll be about as weak as a Rogue or Ranger with Pally abilities. Which might be weak enough, but he's not a glass cannon.
 

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