Warlock with Paladin Multiclass Feat grouped with Warrior

The multiclassing excerpt said that feats allow us to get class features and powers, but I'm curious if all features are available.

The text from the excerpt says : Each class has a class-specific multiclass feat that gives you access to features from that class.
I think that only certain features will be available from each class to another. Charwoman said something like a table, Mearls corrected him saying that it wasn't specifically a table, but that you could buy one with it.

So I can see something like : Warlock with paladin training gets X, ranger with paladin training gets Y, etc.

A rogue with fighter's Combat Challenge could be interesting, but we got to see if that's possible.
 

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I hate chicken soup. It's too salty.

I'll eat chicken soup, but I refuse to eat it without pouring an ounce of salt in everyone's chicken soup cause it's too salty anyway.

Please don't play 4e. Go play a a game that makes you happier and not worry about us poor deludedfools who play rules heavy games and still somehow let the GM adjudicate and RP. Cause you've basically just declared you are going to go around actively sabotaging peoples games.
 

epochrpg said:
"I swing down and grab the princess from the pit, and swing her onto the ledge". "No he cannot do that-- he doesn't have spring attack-- since he is moving, then taking a standard, then moving again, here on page yada yada yada"

What is particular ironic about this --

Action points that can be spent for additional actions let you do stuff like this for cinematic effect. Swing in, grab the princess (move / standard) AP (standard, used to move, and there, you did it.)

4e is (so far at least) proving you exactly wrong. Because the powers are "exception based" they allow you to break the general rule -- but the general rules remain. Roll a d20 + skill bonus (flat attribute + level adjustment w/o training) and DM adjudicates the result is the default rule.
 

I don't want to get too far off topic, but I want to touch this real quick.

epochrpg said:
This killed fun and took its stuff on several occasions in 3.5 ("I swing down and grab the princess from the pit, and swing her onto the ledge". "No he cannot do that-- he doesn't have spring attack-- since he is moving, then taking a standard, then moving again, here on page yada yada yada". ).

While, I'll agree this wasn't very well done in 3.5, Even in the limited rules we've seen so far we've seen multiple ways to adjudicate this. As a beattie said, if you want to be a stickler about performing this as multiple actions, you could say you could attempt it with an action point.

In the 4e demo I played, something similar to this was adjudicated to simply an athletics check because it wasn't a major plot point.

If they had more time or I wanted to make it more difficult, I'd make this a skill challenge to see if they could come up with a more original solution than swoop in and grab her.
perception to find a good anchoring point
survival to lasso it
intuition could show them a fulcrum system
athletics to do the swoop in
heal to make sure princess is ok.

and those are just the obvious ones.

-------------------------------

As for the warlock/pally They said the 4e paladin has had his mark altered since the D&DXP, so that tactic, may no longer be possible under the rules
 

epochrpg said:
That the game has gone from "medieval fantasy" w/ very limited rules (making more room for rp) to one of endless $40 books filled with "Kewl powerz". Collect them all.
WTF? Gone From? Gone from?

Unless you started playing way before 2nd edition then you're just full of crap. During 2nd Ed the D&D library became filled with kit classes (the prestige class of it's time) and endless supply of "Guides". Even 1st edition had Unearthed Arcana.

It fair to say that D&D has always been about endless $40 books filled with kewl powerz.

Nothing new.
 

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