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Warlock?

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It looks like in 4e, there will be no niche for the sorcerer (as all spellcasters will have once-per-round spells), but we will have the warlock.

Can anyone give me a quick run-down of the class as it stands in 3e? Themes, game niche, etc.?

Thanks in advance, all!
 

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I will let someone more exp with the class answer...

but in terms of niches (and joining the pointless speculation)

We have the defender, controler, striker and leader

So
Wizard: arcane controler
Warlock: arcane striker
Sorcerer: arcane leader or defender(?!)

And of course bard was the original "arcane leader"
 

My understanding was that combat roles wouldn't be tightly connected to classes. A wizard might be a defender, controller or striker, depending on how he's built.
 

TerraDave said:
Wizard: arcane controler
Warlock: arcane striker
Sorcerer: arcane leader or defender(?!)

And of course bard was the original "arcane leader"
That is a very interesting breakdown you have. I like the idea. Do you have a quote for that or is that a very cool speculation. :)
 

Like I said, speculation.

Contact, they have made a big deal about how classes will fit their niches. If they say a cleric is a "leader" (probably a nice way of saying supporter), then their supposed to be that, even if they do some other stuff. And for this there are quotes...will see if I can find.

EDIT: From the front page

From GamerZer0's interview with James Wyatt: There are four "roles".
Defender: fighter & paladin classes
Leader: cleric & warlord classes
Controller: wizard class
Striker: rogue & ranger classes

Although two PCs may serve the same role, they may do it in different ways. (Like fighters with different styles.) The roles are geared towards combat; a PC's non-combat aspects can differentiate him further. He also said that they are still considering the possibility of there being a class or two that doesn't quite fit the four "roles"

From this and other statements, I am getting that, unless they are of the exceptions, they need to fill their slot.
 
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Interesting. Thanks for sharing. I think you might be close to right. With 4 base class types (Warrior, Divine Caster, Arcane Caster, and Skill guy) and 4 roles (Defender, Leader, Striker, and Controller) that would amount to 16 base classes or there abouts, which is a few to many, I am thinking, to fit them all in the PHB though.
 

TerraDave said:
Contact, they have made a big deal about how classes will fit their niches. If they say a cleric is a "leader" (probably a nice way of saying supporter), then their supposed to be that, even if they do some other stuff. And for this there are quotes...will see if I can find.

Perhaps I've mis-understood, but that wasn't my understanding at the seminar. My understanding was that while the roles will be defined more clearly, classes won't be limited to one role.

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Warlock breakdown anyone?
 

I'm not 100% certain of what you're looking for, but I'll give it my best shot.

A warlock is someone who has a in-born connection to magic, like a Sorceror, but stemming instead from chaotic/evil entities. They don't cast spells, but have "invocations" which are at-will spell-like abilities they can do as many times a day as they want. Most of the invocations are more defensive/utility abilities, except for the ones that change their eldritch blast, which is their other big class feature. Eldritch blast is a ranged touch attack that does 1d6 at 1st and scales upwards from there, with unlimited uses (just like the invocations). They get a handful of invocations that attach status affects/areas/damage types to their blast (which doesn't have a save by default, but which does have to check SR). They have a handful of minor abilities relating to wand-use and some resistances based on their fiendish powers.

I've only seen a Warlock in play at lower levels, but she was a pretty good damage dealer, and with constant See Invisibility, she gave a good bit of help when we were attacked by invisible foes. Also, I'm not sure where, but I saw some write-ups of alternate versions that were powered not by fiendish might, but by faerie/celestial/draconic/other? abilities. If anyone knows what I'm talking about, I'd love to find that write-up again, it was pretty cool.

Is that kinda what you were looking for?
 

Yes, that's perfect, thanks!

So the warlock is kind of the sorcerer in concept, but with the good fluff left in (extraplanar voices in the head). Wonder which race will have this as a linked class? ;)

Interestingly enough, the 3e warlock mechanic sounds pretty close to general spellcasting in 4e. I wonder what mechanics will differentiate the warlock?
 

there is no question the Warlock is a model for 3ed(funny typo) 4ed, and probably the most popular class outside the PHB.

And, it sounds like a natural striker.
 

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