Warlock's Curse multipliers


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with a rod that does one damage on a curse in the other hand, it's an amazing minion killer
I think the consensus is the rod "transfers" instead of "places" curses, so it doesn't trigger effects like Rod of Reaving's.

(If this turns out to be not RAW after all, it'll definitely be a house rule IMC.)
 

It all depends on what said Warlock is doing with their minor actions and how fast the enemies are dying. If they don't have sustain minor abilities, and they don't fight tons of minions, you'll find the rod doesn't have as awesome an effect as it looks on paper.
Guess so. Still, it pretty much ensures every enemy gets cursed rather quickly (the Warlock should have a fair shot at cursing the enemy the rest of the team targets first) which seems very flexible and generally better than most other rod powers, no?
 

You could also consider making it Burst X, where X is the enhancement bonus of the item. That way you actually have to get a really powerful version of it to get the big combos.
You'd get rid of the rod's status as a "must have" on low levels, that's for sure.

If I were to take a guess, it would take the +3 version before it becomes attractive again, and by that time, there's much more to choose from... yes, I think this is a good idea.

(I'd think this rod is on top of my player's wish list, but I guess if I wait to hand it out until level 8 when I can give out the +3 one, I should be able to turn disappointment into acceptance... :)
 

2) Isn't this rod a must-have item? Let me rephrase this question: if you play a Warlock, does your character have a Rod of Corruption? If not, why not?

It's a great item, but it's not a must-have. As strikers, warlocks primarily focus on doing damage to single targets. It's not at all difficult to curse a target as a minor action before attacking it.
 

It's a great item, but it's not a must-have. As strikers, warlocks primarily focus on doing damage to single targets. It's not at all difficult to curse a target as a minor action before attacking it.
Depends on how well your target of choice is using its minions / brutes / soldiers.

Cheers, -- N
 


I've actually got a warlock in the game I'm running right now, what he wants to do is get a bunch of the +1 versions and just store up his pact boons and just have a dozen or so strapped to his chest. With the quickdraw feat he's assuming he'll be able to bampf (teleport) whenever he wants, regardless of critters he's cursed dying or not.

Is this viable? I haven't figured it out yet but it sounds like a twisting of the words to me
 

...2) Isn't this rod a must-have item? Let me rephrase this question: if you play a Warlock, does your character have a Rod of Corruption? If not, why not?...
From an optimization perspective, it is tough to beat (and maybe impossible for a Warlock to beat!). However, my Warlock does not have one, and instead opted for a Pact Dagger when he had a chance for one or the other. I knew the Rod was a "better" item, but I just love to get into melee range with my spellcaster. I am crazy that way. ;)
 

I've actually got a warlock in the game I'm running right now, what he wants to do is get a bunch of the +1 versions and just store up his pact boons and just have a dozen or so strapped to his chest. With the quickdraw feat he's assuming he'll be able to bampf (teleport) whenever he wants, regardless of critters he's cursed dying or not.
I'm assuming when you say "a bunch of +1 versions" you mean "a bunch of +3 Rods of Harvest"....'cause there aren't any +1 versions. What kind of rod are you talking about?

I can't see anything wrong with your player's plan in the RAW. But from playing I know that the Warlock usually really needs his pact boon most of the times he gets it. :eek: Saving it isn't usually a great option, except perhaps in easy fights or at the very end of a hard one.
 

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