The greater the number of Party Members the Better a Warlord becomes.
Clerics tend towards the opposite.
What is the Size of your Party?
I'm not sure we will be able to gather 6(5 + DM), so I should say 4.
The greater the number of Party Members the Better a Warlord becomes.
Clerics tend towards the opposite.
What is the Size of your Party?
Warlord at-wills seem a bit weaker than Cleric at-wills to me. The cleric gets Lance of Faith (d8+Wis damage and an ally you can see gets +2 to hit the target) and Righteous Brand (W+Str damage and an ally gets to add your Str to his attacks against the target for a turn).
The Warlord gets Furious Smash. It does have the advantage of being Weapon vs non-AC defense, but on the other hand it only does Str damage (meaning you lose out on enhancement bonus, weapon focus, etc.). It gives a bonus equal to your Cha, which means it's only useful for inspiring Warlords (and there's no real counterpart for the tactical ones), though in its defense it also gives a bonus to damage. Finally, the character who is to benefit from the bonus has to be adjacent either to you or to your enemy.
The tactical warlord is even worse off. He gets Commander's Strike, which essentially lets him turn his standard action into an ally's basic attack plus Int to damage. The whole point of the leader's attack bonuses is to help your buddies land their big guns, but Commander's strike totally fails to do that.
The tactical warlord is even worse off. He gets Commander's Strike, which essentially lets him turn his standard action into an ally's basic attack plus Int to damage. The whole point of the leader's attack bonuses is to help your buddies land their big guns, but Commander's strike totally fails to do that.
The tactical warlord is even worse off. He gets Commander's Strike, which essentially lets him turn his standard action into an ally's basic attack plus Int to damage. The whole point of the leader's attack bonuses is to help your buddies land their big guns, but Commander's strike totally fails to do that.
When and where Warlords use their powers will determine their effectiveness.
I'm not saying Warlords are totally pointless. I'm saying they're worse at helping the rest of the group set up their power-moves than the cleric is, especially since their boosts are limited to melee only, while the cleric can help both melee and ranged characters.I've consider Commander's Strike to be an amazing at-will power.