SadisticFishing
First Post
We've all already seen that +2 to attack versus another attack, the extra attack is worth FAR more (unless you only hit on a 20 exactly)... all the Careful Strike math.
Though the Warlord doesn't attack himself, adding your int to damage is worth a fair bit, especially if you get that helmet... erm.. Helm of Heroes.
On top of that, very few classes can do much without encounters, clerics fall under that too - sure, they can give slightly more attack with an at-will, but the warlord can make it hard for enemies to move away (Viper's Strike + Combat Superiority means the baddie has very little chance to get away). Wolf Pack Tactics can set up flanking for the whole group.
Both Cleric and Warlord have good encounter powers, but the Tactical Warlord is far better at giving attack bonuses. Once you reach Paragon and take Battle Captain's level 16 ability, the difference becomes ridiculous. +7 to +10 (depending on race and how well you rolled) to hit and speed - every time you heal? Win.
Though the Warlord doesn't attack himself, adding your int to damage is worth a fair bit, especially if you get that helmet... erm.. Helm of Heroes.
On top of that, very few classes can do much without encounters, clerics fall under that too - sure, they can give slightly more attack with an at-will, but the warlord can make it hard for enemies to move away (Viper's Strike + Combat Superiority means the baddie has very little chance to get away). Wolf Pack Tactics can set up flanking for the whole group.
Both Cleric and Warlord have good encounter powers, but the Tactical Warlord is far better at giving attack bonuses. Once you reach Paragon and take Battle Captain's level 16 ability, the difference becomes ridiculous. +7 to +10 (depending on race and how well you rolled) to hit and speed - every time you heal? Win.