Warlord Homebrew Collaboration (+) (Create a 5e Warlord)

  • Thread starter Thread starter lowkey13
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Swapping auras allows for meaningful decision making, so I'd prefer that route to locking something in. What if we had one or two standard auras baked into the class, and then differentiated a third (or 2nd and 3rd) as part of the subclasses.
 

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Swapping auras allows for meaningful decision making, so I'd prefer that route to locking something in. What if we had one or two standard auras baked into the class, and then differentiated a third (or 2nd and 3rd) as part of the subclasses.
The Marshal had 15 minor and 7 major auras to choose from, starting with just 1 minor, and ending with 8 & 5.

Pretty comparable degrees of choice to BM Manuevers, really.
 

Here's a good question then - do we want to go that far? I feel like we could do auras, and do them well, without that many and maybe with some other goodies instead. I still like the idea of dividing the auras between class and subclass and we could differentiate the number of auras known and used that same way. Less for the martial subclass and more for the lazy subclass, for example.
 

Swapping auras allows for meaningful decision making, so I'd prefer that route to locking something in. What if we had one or two standard auras baked into the class, and then differentiated a third (or 2nd and 3rd) as part of the subclasses.
I’d prefer it to all key off of your level 1 aura, and basically just upgrade it, but yeah otherwise I’m cool with that. Maybe this whole setup replaces Martial Arts, and the most basic use of your aura is that you can choose an ally within the aura to get bonus damage as per the earlier mentioned ability. This is there for every Marshal. Then, your subclass has choices or special aura features that add to it. “All allies within your aura gain +5 speed and can do X as a reaction when Y happens”, etc.

Thus, when you get an upgrade at level 11, it applies to your level 1 aura, and thus compliments your aura no matter what.
 

That would also work. One scaling aura with tactical point buttons you could push for various added effects. I like it. One of the scaling factors could be number of allies affected. If we limit the number affected we play around with bigger effects.

This could easily be the major/minor thing too. Although we could call the aura the major, and the point fueled add-ons the minors and just limit the buy and stacking to keep things balanced through levels.
 


That would also work. One scaling aura with tactical point buttons you could push for various added effects. I like it. One of the scaling factors could be number of allies affected. If we limit the number affected we play around with bigger effects.

This could easily be the major/minor thing too. Although we could call the aura the major, and the point fueled add-ons the minors and just limit the buy and stacking to keep things balanced through levels.
I like that. So, maybe base it on proficiency bonus, and then upgrade to prof+Int or Cha later?

in this case, the “add a d6” ability would be “bonus action when u use attack action, next ally to hit a target within your aura adds d6 to damage roll”

edit: and the basic level 1 aura would add 1d4 to initiative of allies within the aura. This could scale. In fact, your Initiative Die could be what it’s called, and it could scale at the same rate as the martial arts die, or start at d6 since it doesn’t get a stat added to it?
 

Yeah, depending on exactly what the effect is, that would work. We could even start at 1/2 proficiency if we needed to stretch the advancement.

The attack thing doesn't have to be folded into the aura necessarily. That could be a separate 'group tactics' ability, which we seem to basing off the ability to swing BAs and reactions around (and I like the idea). That ability could also have a base at-will level and various button that work off tactical points, just like the aura.

veIn broad strokes the Marshal would then has two major rocks - the tactics and the aura. Both have non-point baseline effects and various extras that can be added via the expenditure of tactical points. I like the broad strokes. Throw in a few smaller rocks and a couple of ribbons and I think it would work.
 

So, I propose:

Level 1:Martial Aura: You project an aura of competent assurance and martial prowess, inspiring your allies and worrying your enemies. As a bonus action when you take the Attack Action, you can grant a damage bonus to the next successful attack against a creature within your aura.

Martial Initiative. You gain a bonus to initiative equal to your Initiative Die, as shown on the table. When you roll initiative, you can give the same bonus, or impose a penalty, to a number of creatures equal to your proficiency bonus.

boom. There’s level 1?
 


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