The Marshal had 15 minor and 7 major auras to choose from, starting with just 1 minor, and ending with 8 & 5.Swapping auras allows for meaningful decision making, so I'd prefer that route to locking something in. What if we had one or two standard auras baked into the class, and then differentiated a third (or 2nd and 3rd) as part of the subclasses.
I’d prefer it to all key off of your level 1 aura, and basically just upgrade it, but yeah otherwise I’m cool with that. Maybe this whole setup replaces Martial Arts, and the most basic use of your aura is that you can choose an ally within the aura to get bonus damage as per the earlier mentioned ability. This is there for every Marshal. Then, your subclass has choices or special aura features that add to it. “All allies within your aura gain +5 speed and can do X as a reaction when Y happens”, etc.Swapping auras allows for meaningful decision making, so I'd prefer that route to locking something in. What if we had one or two standard auras baked into the class, and then differentiated a third (or 2nd and 3rd) as part of the subclasses.
Warning ShoutIf the Marshal can use the tactical 'shield' reaction
I like that. So, maybe base it on proficiency bonus, and then upgrade to prof+Int or Cha later?That would also work. One scaling aura with tactical point buttons you could push for various added effects. I like it. One of the scaling factors could be number of allies affected. If we limit the number affected we play around with bigger effects.
This could easily be the major/minor thing too. Although we could call the aura the major, and the point fueled add-ons the minors and just limit the buy and stacking to keep things balanced through levels.