Warlord Homebrew Collaboration (+) (Create a 5e Warlord)

  • Thread starter Thread starter lowkey13
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Hmm, we need some ranges on those auras, but that's a detail. Scale the ranges by level would be what was mentioned earlier and also my own personal preference.

I think we would need to specify in LoS as well as within range for both powers.

Maybe also a ribbon of some kind for flavor?
 

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For a lazy lord it might be the sudden scream of fright let out LOL... because hey this doesn't have to be impressive in a classic sense just effective ...

yeah, I’ve been thinking of a goblin character who scampers around evading combat but whose screams and yelps actually help the more competent characters. I suppose the demoiselle princess could be similar screamer
 


Hmm, we need some ranges on those auras, but that's a detail. Scale the ranges by level would be what was mentioned earlier and also my own personal preference.

I think we would need to specify in LoS as well as within range for both powers.

Maybe also a ribbon of some kind for flavor?
10ft at level 1, bump to at least 20ft by level 6? Maybe just scale it the same as Unarmored movement, but tbh I like making Unarmored movement a base for a per turn at Will amount if granted extra movement. Like, one thing you can do when you attack from level 2 on is grant up to Xft of movement to allies.
This then mirrors how you can move more for free as a monk, but by spending ki you can get absurd movement for a turn.

But let’s get level 1 figured out first.
 

If I might chime in -

The area of effect/aura thing might be something like this:

Battlefront: “The Marshal establishes a tactical zone over which they exert some control and within which allies can benefit from gambits. Allies within the Battlefront must be able to see and hear the Marshal in order to benefit from any gambits. The Battlefront persists so long as the Marshal maintains concentration. At level one, the Battlefront is a 15 foot radius sphere centered on the Marshall. The size of the Battlefront increases as the Marshal gains levels; to N at level Y,” etc, etc.

Then maybe one of the subclasses can move the Battlefront around to fight from behind or whatever.
 

I like it as a description. It dodges the "sounds like magic" bit but has all the right moving parts. The class mechanic then becomes manipulating buffs and debuffs in the battlefront. The size of the battle front and the die size of buff debuff are coupled to character level. Does that sound about right?

The only discussion point I see is the concentration part. I'm guessing that indexes the same rule as for spell casters? I'm actually ok with that because it allows us to bulk up some of the abilities a little because there's a risk they get turned off when you take damage.

We could also split auras and abilities into two groups, those that require concentration and those that do not. Similarly to spells it would prevent stacking of key buffs. If that's the model perhaps the battlefront itself doesn't require concentration, just some of the abilities that might affect it? It also means the players have to put some thought into which abilities they choose, assuming we give them choice, if they want to maximize their action economy. Much like spells we are free to go action, BA, or reaction, and either concentration or no. That gives us a lot of knobs and dials to adjust for balance.
 

Quote healing unquote?
The Marshall gets the Inspiring Leader feat as a class feature. Perhaps at the same level where a Bard gets Song of Rest. This hands out some THP to all your friends before a fight.
I did note that in play the # of THP did not scale well compared to the monsters' base damage-dealing ability. My group liked it when the first hit from an enemy "didn't hurt" unless he got better-than-average damage rolls. I think adding prof mod to the THP would help with this but not create "an impenetrable force field".
Alternative: do not count THP, but modify the 'minion' mechanism: recipients of this effect can ignore HP done by the first attack to hit them after hearing the rousing speech.

Another option would be access to the Heroism spell, usable on allies but not self.

Yet another option would be a Lay on Hands sized ability that requires a Healers Kit as a focus, and a free hand to wield it.

Minor nitpick: go through the orange text and replace "Monk" with "Martial".
 


I might be tempted to make the healing part more of a ribbon (7th level anyone?). Battlefield Medic: gain proficiency with Healers Kit, or expertise if you already have it. In addition to the Kit rules: May treat one character per rest - hit dice spent by that character that rest are automatically maxed.
 

I might be tempted to make the healing part more of a ribbon (7th level anyone?). Battlefield Medic: gain proficiency with Healers Kit, or expertise if you already have it. In addition to the Kit rules: May treat one character per rest - hit dice spent by that character that rest are automatically maxed.

idk, healing is a big part of giving support.

I’d actually add it to the list of things to spend whatever y’all wanna call morale on.

and add a short rest healing ability in somewhere.
 

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