Your counter arguments are helpful, keep it upI'm not here to be a lone road block, if everyone else is happy let's do it. Just throwing my two cents in.
The new Way of Mercy Monk subclass in Unearthed Arcana certainly gives some guidance as to the amount of healing a ki point is worth.
I think that works.So who gets the counter attack? If it's the target that attack could be a lot punchier than anything the monk can manage with a thrown arrow. Or they might not even have a ranged weapon. Maybe that balances out.
??? Not sure where those numbers come from?Which is 1 ki = 3 points of healing
Also 5 points of healing = cure disease/poison and 4 healing points = 1d8 radiant damage v undead
yeh I personally have lost arrows that went over a target by 6 inches go 30 yards away let alone 30ft. They even bounce.... so its not necessarily directly behind. Arrows be losted yes they be.I will also say, however, that an arrow going past the wizard into an enemy orc 30ft away absolutely passes the laugh test for me.
Bad by implication it hit an ally not necessarily bad in the you really messed up your aim ... your aim was fine you may have hit exactly where and when you expected but when you hit it was a an ally there (or with the arrow it didnt at all hit where you targeted because well ranged weaponry are ranged). Shrug. Yeh the after the damage is rolled thing does make it somewhat reconnish which is just like temp hit points though... oh you didnt really hit now did you? And that mechanic THP is meat and drink for the concept. See inspired leadership.The difference here is that the shooter rolled a hit, he has to have to have triggered the rule. Then the rule retcons it into a miss, a really bad miss
Basically the most common will be near but it probably will be the warlord doing the designation doesnt much matter (but if you figure the Warlord is engaging in subtle manipulating of the battlefield ie arranging it anyway it seems his call)How about this: Enemy Archer aims at Wizard and rolls to hit. Warlord uses Shout of Warning which allows the Wizard to roll 1dX off the damage roll. If the damage becomes 0, the Wizard may designate an individual within melee range of himself to take the attack instead. The diverted attack uses the original to-hit and damage rolls on the new target.
Armor Class was actually the first way I envisioned warning shout working.Given that higher-level foes will always do more than 1dX damage with each shot, it might be more effective for Shout of Warning to give the Wizard +1dX AC instead (like Shield, but for the rest of us) and nothing spectacular happens if the shot now misses.
Why not let the marshal spend extra points to reduce more damage if they wish?How about this: Enemy Archer aims at Wizard and rolls to hit. Warlord uses Shout of Warning which allows the Wizard to roll 1dX off the damage roll. If the damage becomes 0, the Wizard may designate an individual within melee range of himself to take the attack instead. The diverted attack uses the original to-hit and damage rolls on the new target.
Given that higher-level foes will always do more than 1dX damage with each shot, it might be more effective for Shout of Warning to give the Wizard +1dX AC instead (like Shield, but for the rest of us) and nothing spectacular happens if the shot now misses.
The monk catches the arrow no wait you already rolled damage how is he catching the arrow if you already rolled damage?Well, I don't agree that it makes sense, it really doesn't to me, not in any kind of narrative way,
That’s just mechanics, though.The difference here is that the shooter rolled a hit, he has to have to have triggered the rule. Then the rule retcons it into a miss, a really bad miss, and this happens after the damage roll. I can live with this if it's what everyone wants, but it's weird.
Personally I say go with step away... LOL, trick is if these are maneuver style options they can be a build so to speak or an option planned for strategically.Back to defensive auras for a moment, do we want to dip into saving throw bonuses or does that feel too much like stepping on the Paladin's toes?