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lowkey13
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Yeah, that would help.I wish there was a way to embed mini-polls within threads. Then it would be possible to do quick straw polls on topics (like what to call the "pool of points" resource).
Yeah, lets get 1-3 figured out today, if possible. Even if it's still orange.Yeah,I agree. We've spent some time talking about the cogs and wheels, so lets put the dang machine together and see what it looks like. I think it'll be easier to talk about scale and balance when we can see the abilities and whatnot set side by side, and least the first couple of levels worth. I think that's mostly ready anyway.
I think it's worth following the general pattern of rocks, ribbons, ans subclass abilities too, at least as closely as is practical.
We could use the like as an alternate poll mechanic for ideas if we wanted. Thumbs up for yes, sad face for no. Just a thought.
Moxie isn't bad. I definitely like it more than anything else on the list.So using some basic synonyms, just to try and finalize this, I get these ideas for the shared resource name:
Valor
Audacity
Mettle
Fortitude
Cojones
Moxie
Guts
Spirit
Daring
Courage (courageousness, etc.)
Bravery
So, cojones isn't going to work. Guts is way too informal. I'm partial to audacity ... but that's just me.
I have to say ... moxie. Moxie is kind of cool, and exotic, and is also a soft drink.
Seriously, though, moxie might be a great name, and I don't think it's used in anything else in D&D.
So using some basic synonyms, just to try and finalize this, I get these ideas for the shared resource name:
Valor
Audacity
Mettle
Fortitude
Cojones
Moxie
Guts
Spirit
Daring
Courage (courageousness, etc.)
Bravery
So, cojones isn't going to work. Guts is way too informal. I'm partial to audacity ... but that's just me.
I have to say ... moxie. Moxie is kind of cool, and exotic, and is also a soft drink.
Seriously, though, moxie might be a great name, and I don't think it's used in anything else in D&D.
I would argue for these key concepts for attack granting:2) I don't know if at-will attack trading is a good idea or not. I do kinda want it in, but I worry about it. Perhaps 1/turn at will, but you can spend ki from level 5 on to do it with both attacks granted by the attack action?
I also am not sure about whether it should take the ally's reaction or be added to their attack action on their next turn. I'm not afraid of giving rogue's more DPR, especially as their reaction is a huge part of how they survive in combat from level 5 on. But I know others are quite worried over it.
lastly, I want there to be room for the tactician to specialise in granting attacks, with at will attack trading and the ability to key gambits off of using their attack to grant an attack.
I, otoh, like that option the absolute least of all the real contenders.I gotta say I don't like moxie, but mostly because I've always heard it in the context of stories set the 1920's so it just rings wrong to me. I'll happily go along with the group decision though.
My favorite so far is actually the pretty plain 'Tactical Dice". I think it's eminently descriptive and pretty baggage free.
Level 3 seems like a smart place to put a ki point spender (note: I'm calling them ki points till a name is finalized), as the marshal will have just gotten their 3rd ki point and will have more opportunities to spend them.level 3, btw, should be a second archetype feature, and the ability to warn of an impending attack to help an ally avoid it.