Given how little skills seemed to matter on the battlefield (with the odd exception like bluff or tumble), I still could care less. I'm more concerned about how thematically-void stuff like this is sneaking in as a core class than the whole independence issue anyway.The point is that the possibility of inadvertently nerfing yourself by not having skills in a particular area has been removed, and the consequential side-effect is to remove opportunities to purposefully nerf yourself as well. Here too can be seen a tradeoff away from independence towards group functionality. Isn't it great?
Here, have an apple.