Mistwell
Crusty Old Meatwad
On the former, that is the basis of this entire debate run in the thread.
The "former" was intent, and it doesn't seem like most of this thread is about intent.
I see it as rules monkeys trying to cheat the system. Others (including you)see it as the r0xx0rs strategy.
I never described anything as r0xx0rs strategy. I just think that is how it is written, that is how it works, I think it was intended to work that way, I do not think it is unbalancing, and I think it makes sense to reward people for cooperating.
On the latter, you would be wrong. I have stated repeatedly why I rule the way I have. It's consistent and concise.
I said you don't like it. You don't like it. So how am I wrong?
Another question: What would I (or others) have to gain by "cheating the PCs"?
I didn't accuse you of trying to cheat anyone. I just think you don't like this interpretation for your own reasons, and are therefore trying to come up with some rules justification for your dislike.
I'm a PC about half the time I play. D&D isn't about "winning", it's about "surviving" and having fun. Maybe too many have lost sight of that concept and want it to be about "winning". When I'm a PC and I "live", that's a "win". As a DM, if everyone had fun and maybe beaten to a pulp, that's also a "win". My DM goal is never to kill a character, but to make them fear it could easily happen.
A lot of people feel that part of having fun and surviving is running the rules as they are written, and rewarding people for playing their character (including their powers) to the party's benefit, and working together. This combination of powers and actions is all about cooperation between two or more players, utilizing synergy to make the combined effort better than individual effort. To me, team cooperation was always part of the fun in D&D, and this example demonstrates the power of that cooperation well.