El Mahdi
Muad'Dib of the Anauroch
It provides specifics - working out what's wrong is easier than working out how to get it right. You do need to point out how given classes people propose would be miserable failures as warlords (as has been done). Solving it is a task that the pros don't seem to have managed.
We'll just have to agree to disagree here. That's contrary to my personality and my military training, but there are some valid arguments against a "don't bring me problems, bring me solutions" approach and a significant amount of professionals who advocate against it. So, I'll just agree to disagree.
The fighter version is in the second half of this post. The more complex 3.5 Crusader-derived tactician is here.
Thank You. I'll look these over. Any aspects of these you'd give prominence to?
Deciding on the hit dice at the start is putting the cart before the horse.
I disagree. If greater weight is given to considering certain aspects of the Warlord over other aspects of the Warlord, then it wouldn't be addressed in the unbiased manner that's necessary for success. Not too mention, I personally don't work that way.
In other words, you may think that the HD are unimportant or "putting the cart before the horse", others may not. I've already had too many people putting too many words into my mouth already, making assumptions about what I'm thinking or my intentions.
I'm not going to compound that opinion by actually fulfilling their assumptions...
d8 is the aesthetically appealing one - but in practice the fighter is not a d10 class. With Second Wind they get d10 extra HP and an extra hp per level, making them closer to d12.
All else being equal, d8 would be preferable to d10. But d10 still doesn't make them as tough as the fighter (the warlord shouldn't be as tough as the fighter). And a lot depends on their class features and how tough it makes them; every single class has some sort of defensive feature, whether it's the Rogue's defensive roll, the fighter's Second Wind and Indomitable, the Barbarian's rage, or just spells.
I would therefore default the warlord's hit dice to a d8 (putting them level with a cleric), but this is a number I'd pencil in pending first writing other features then playtesting. A d10 would not on its own be incompatible with the warlord being a warlord. And I suspect that I speak for almost almost all Warlord fans in this, that all else being equal d8 is the way to go, but a d10 would not be a dealbreaker. Especially if the warlord ended up as short of defensive features for themselves because by default they gave them all away to the other PCs.
Excellent Analysis. Thanks.
What I think I'd like here is from my fighter example. Multiple attacks that I can give away to other PCs and no static damage boosts for myself. (I can of course use these multiple attacks for myself, but fighters hit things with their axe, warlords hit things with the barbarian).
Okay. Sounds like you're saying keep the extra-attacks of the Fighter class, but consider them an action economy resource rather than a DPR mechanic for the Warlord...though they can use it that way if they want to.
Is that correct?
And what static damage boosts are you referring to? Are you talking about bonuses provided by the Fighter's Fighting Styles, or something else?
By default I'd go for the armour proficiencies of the cleric and full martial weapon profs. But this should be adjustable at level 1 both up and down with your first level pick, from the battlefront leader in full fighter or even paladin armour to the sneak-attack-less rogue who loves it when a plan comes together (probably going full lazylord). At level 3 you pick between Tactical, Inspiring, Bravura, Trickster (think roguish Arcane Trickster), and Exemplar (Paladin's second cousin).
Okay, though it seems like you're going beyond the scope of the 4E Warlord into option territory not previously explored...
And yes, I have no problems with subtypes of Warlord having spells. It just shouldn't be the default.
Interesting. Though you have no problem with it, do you think that spellcasting might be better accessed by either Feats or Multiclassing?
I've already given ways of including them. For me the three big ones are the two lazylord powers (Commander's Strike and Direct the Strike) - giving your attacks away at will. And Brash Assault where the warlord takes ridiculous risks but the enemy gets punished if they accept. The next biggest on my list is Powerful Warning (normally known as "Duck!") And I don't expect the big ones in 5e.
Cool. Thanks.
Have you played a warlord?
No; though I'm not sure why this matters. I didn't play 4E, but I loved the concept of the Warlord. I like the idea of a non-magical healer. I've always wanted to incorporate one into my games. A Warlord is a class (or subclass - I'd personally be fine with this) that I wanted out of 5E; and I'm disappointed also that there isn't one. I like the Battle Master. It's my favorite 5E character type after Ranger (Ranger is my favorite in any edition). I have a Battle Master Archer as an NPC in my current campaign. However, I think there's a glaring hole in the game without an Inspiring Warlord build.
Also, I'm currently in desperate need of an intellectual/mental distraction.
This is 5e. I want something that can open up the vistas of characters I can play that were enabled by 4e and are no longer effectively viable in 5e.
I understand, and want these fulfilled also. For selfish/personal reasons, and for the community itself.
No. We want the people who are saying "It can be done as an existing class" to shut up because it is quite clear that they don't have a clue what they are talking about.
Isn't that just as bad as what you believe people are doing to you?
And assuming people are stupid or ignorant...really? Just because you don't like their ideas, doesn't make them stupid or ignorant...or edition warring...or inconsiderate...or anything else. Not to mention that doing this is exactly what you, Umbran, and others accused me of...
It is about a year after the release of 5e. That was all tried in the first two weeks after the publication of the PHB. If you think your solution is obvious then ask yourself why it isn't in common use. Then if you can't work that out ask someone who actually understands the issues why it isn't in common use.
If you have a radical redesign of any of the classes normally proposed (fighter, cleric, bard - and I don't know why no one ever suggests the paladin) that deals with the issues with them, feel free to propose it. But do not assume either that people who want a warlord are arguing in bad faith or that we have root vegetables in place of brains. The exploration of what is there already has been done. If you want the notes from the exploration, ask. But don't say "Hey guys, I found this great way on the map" and then take offence when one of us points out that there's a river in the way and no bridge.
And here's the assuming and mind-reading again. Umbran made the same mistake. I am not upset that people didn't like my idea. I'm an aircraft avionics craftsman. Troubleshooting is what I do, and troubleshooting usually involves trying idea after idea that all fail - until one doesn't. Having my ideas not work, having my ideas refuted or shot-down, having my ideas rationally debunked, are all a matter of course for me. This doesn't upset me in the least. What I was upset about is that people reacted to my idea with the same vague, generalized complaining that has been the hallmark of this continuing conversation, rather than rational and polite discourse. I was upset that they responded with the same dismissiveness and assumptions characterized by your attitude voiced above; the attitude of "[they should just] shut up because it is quite clear that they don't have a clue what they are talking about."
And I'm confounded as to why expressions of this attitude are given a free pass.
As to the idea that "it's all been done": if that were so, then why is everybody still here talking about it?
ENWorld, while definitely providing an entertainment outlet (maybe even predominantly so), is also a legitimate cultural discourse community. Sure, it's subject matter is a game, but it is a game that we all devote substantial time and resources to and take fairly seriously. In my opinion, it's as legitimate a cultural discourse community as any other scholarly discourse community. Whether people are consciously aware of this, doesn't make it any less so.
So, with this being a fairly serious discourse community, if this subject was truly futile, if you or anyone else here participating in this discussion truly thought that all these explorations were the waste of time you characterize them as, then this thread would more than likely not exist, and certainly would not have progressed through 170+ posts.
"It's all been done" is to me just as irrational a justification to not do something as "that's the way we've always done it" is to keep doing something.
I won't ascribe to that thinking.
Are you willing to accept that nothing currently exists in 5e that even comes close to working and any extension to a class would require a radical alteration to that class to change the very way it is intended to function - and that that point there is little difference between that and an entirely new class?
Until I try it and see it not work, No.
I will not limit my potential avenues of inquiry or exploration.
If there was a deadline or other mitigating factor, then I would; but there isn't, so I won't.